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vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset().
Components only span across a single regset, so instead of expecting the regset as input for the offset, hlsl_type_get_component_offset() can actually retrieve it.
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committed by
Alexandre Julliard
parent
b5c0c9c22f
commit
dfce1e7f4a
Notes:
Alexandre Julliard
2023-10-05 22:36:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/342
@@ -1232,7 +1232,7 @@ unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type,
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struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
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unsigned int index);
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unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
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enum hlsl_regset regset, unsigned int index);
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unsigned int index, enum hlsl_regset *regset);
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bool hlsl_type_is_row_major(const struct hlsl_type *type);
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unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
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unsigned int hlsl_type_major_size(const struct hlsl_type *type);
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