diff --git a/include/private/vkd3d_test.h b/include/private/vkd3d_test.h index 76d4a329..081443c4 100644 --- a/include/private/vkd3d_test.h +++ b/include/private/vkd3d_test.h @@ -118,7 +118,8 @@ struct vkd3d_test_state bool bug_enabled; const char *test_name_filter; - char context[1024]; + char context[8][128]; + unsigned int context_count; }; extern struct vkd3d_test_state vkd3d_test_state; @@ -136,7 +137,12 @@ broken(bool condition) static void vkd3d_test_printf(unsigned int line, const char *msg) { - printf("%s:%u%s: %s", vkd3d_test_name, line, vkd3d_test_state.context, msg); + unsigned int i; + + printf("%s:%u: ", vkd3d_test_name, line); + for (i = 0; i < vkd3d_test_state.context_count; ++i) + printf("%s: ", vkd3d_test_state.context[i]); + printf("%s", msg); } static void @@ -399,21 +405,25 @@ static inline void vkd3d_test_end_bug(void) vkd3d_test_state.bug_level >>= 1; } -static inline void vkd3d_test_set_context(const char *fmt, ...) +static inline void vkd3d_test_push_context(const char *fmt, ...) { va_list args; - if (!fmt) + if (vkd3d_test_state.context_count < ARRAY_SIZE(vkd3d_test_state.context)) { - vkd3d_test_state.context[0] = '\0'; - return; + va_start(args, fmt); + vsnprintf(vkd3d_test_state.context[vkd3d_test_state.context_count], + sizeof(vkd3d_test_state.context), fmt, args); + va_end(args); + vkd3d_test_state.context[vkd3d_test_state.context_count][sizeof(vkd3d_test_state.context[0]) - 1] = '\0'; } + ++vkd3d_test_state.context_count; +} - vkd3d_test_state.context[0] = ':'; - va_start(args, fmt); - vsnprintf(&vkd3d_test_state.context[1], sizeof(vkd3d_test_state.context) - 1, fmt, args); - va_end(args); - vkd3d_test_state.context[sizeof(vkd3d_test_state.context) - 1] = '\0'; +static inline void vkd3d_test_pop_context(void) +{ + if (vkd3d_test_state.context_count) + --vkd3d_test_state.context_count; } #define run_test(test_pfn) \ diff --git a/tests/d3d12.c b/tests/d3d12.c index 685b03b6..ac95fe47 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -972,7 +972,7 @@ static void test_check_feature_support(void) for (format = DXGI_FORMAT_UNKNOWN; format <= DXGI_FORMAT_B4G4R4A4_UNORM; ++format) { - vkd3d_test_set_context("format %#x", format); + vkd3d_test_push_context("format %#x", format); switch (format) { @@ -1011,6 +1011,7 @@ static void test_check_feature_support(void) if (format == DXGI_FORMAT_R1_UNORM) { ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + vkd3d_test_pop_context(); continue; } @@ -1020,8 +1021,9 @@ static void test_check_feature_support(void) todo_if(is_todo) ok(format_info.PlaneCount == expected_plane_count, "Got plane count %u, expected %u.\n", format_info.PlaneCount, expected_plane_count); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* GPU virtual address */ memset(&gpu_virtual_address, 0, sizeof(gpu_virtual_address)); @@ -1155,7 +1157,7 @@ static void test_multisample_quality_levels(void) if (format == DXGI_FORMAT_R1_UNORM) continue; - vkd3d_test_set_context("format %#x", format); + vkd3d_test_push_context("format %#x", format); memset(&format_support, 0, sizeof(format_support)); format_support.Format = format; @@ -1165,13 +1167,14 @@ static void test_multisample_quality_levels(void) &format_support, sizeof(format_support)); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(format_support.NumQualityLevels == 1, "Got unexpected quality levels %u.\n", format_support.NumQualityLevels); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* DXGI_FORMAT_UNKNOWN */ for (i = 1; i < ARRAY_SIZE(sample_counts); ++i) { - vkd3d_test_set_context("samples %#x", sample_counts[i]); + vkd3d_test_push_context("samples %#x", sample_counts[i]); memset(&format_support, 0, sizeof(format_support)); format_support.SampleCount = sample_counts[i]; @@ -1190,8 +1193,9 @@ static void test_multisample_quality_levels(void) ok(format_support.Flags == D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE, "Got unexpected flags %#x.\n", format_support.Flags); ok(!format_support.NumQualityLevels, "Got unexpected quality levels %u.\n", format_support.NumQualityLevels); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* invalid sample counts */ for (i = 1; i <= 32; ++i) @@ -1208,7 +1212,7 @@ static void test_multisample_quality_levels(void) if (valid_sample_count) continue; - vkd3d_test_set_context("samples %#x", i); + vkd3d_test_push_context("samples %#x", i); memset(&format_support, 0, sizeof(format_support)); format_support.Format = DXGI_FORMAT_R8G8B8A8_UNORM; @@ -1219,8 +1223,9 @@ static void test_multisample_quality_levels(void) ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(!format_support.Flags, "Got unexpected flags %#x.\n", format_support.Flags); ok(!format_support.NumQualityLevels, "Got unexpected quality levels %u.\n", format_support.NumQualityLevels); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* DXGI_FORMAT_R8G8B8A8_UNORM */ memset(&format_support, 0, sizeof(format_support)); @@ -1958,25 +1963,25 @@ static void test_create_heap(void) { for (j = 0; j < ARRAY_SIZE(heap_flags); ++j) { - vkd3d_test_set_context("Test %u, %u", i, j); + vkd3d_test_push_context("Test %u, %s", i, heap_flags[j].name); desc.SizeInBytes = 10 * tests[i].alignment; desc.Alignment = tests[i].alignment; desc.Flags = heap_flags[j].flags; hr = ID3D12Device_CreateHeap(device, &desc, &IID_ID3D12Heap, (void **)&heap); - ok(hr == tests[i].expected_hr, "Test %u, %s: Got hr %#x, expected %#x.\n", - i, heap_flags[j].name, hr, tests[i].expected_hr); - if (FAILED(hr)) - continue; + ok(hr == tests[i].expected_hr, "Got hr %#x, expected %#x.\n", hr, tests[i].expected_hr); + if (SUCCEEDED(hr)) + { + result_desc = ID3D12Heap_GetDesc(heap); + check_heap_desc(&result_desc, &desc); - result_desc = ID3D12Heap_GetDesc(heap); - check_heap_desc(&result_desc, &desc); + refcount = ID3D12Heap_Release(heap); + ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount); + } - refcount = ID3D12Heap_Release(heap); - ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount); + vkd3d_test_pop_context(); } } - vkd3d_test_set_context(NULL); hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)); ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr); @@ -2001,7 +2006,7 @@ static void test_create_heap(void) ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); for (i = D3D12_HEAP_TYPE_DEFAULT; i < D3D12_HEAP_TYPE_CUSTOM; ++i) { - vkd3d_test_set_context("Test %u\n", i); + vkd3d_test_push_context("Test %u\n", i); desc.Properties = ID3D12Device_GetCustomHeapProperties(device, 1, i); ok(desc.Properties.Type == D3D12_HEAP_TYPE_CUSTOM, "Got unexpected heap type %#x.\n", desc.Properties.Type); @@ -2040,8 +2045,9 @@ static void test_create_heap(void) result_desc = ID3D12Heap_GetDesc(heap); check_heap_desc(&result_desc, &desc); ID3D12Heap_Release(heap); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); is_pool_L1_supported = is_memory_pool_L1_supported(device); desc.Properties.Type = D3D12_HEAP_TYPE_CUSTOM; @@ -2049,24 +2055,24 @@ static void test_create_heap(void) desc.Properties.VisibleNodeMask = 1; for (i = 0; i < ARRAY_SIZE(custom_tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); desc.Properties.CPUPageProperty = custom_tests[i].page_property; desc.Properties.MemoryPoolPreference = custom_tests[i].pool_preference; hr = ID3D12Device_CreateHeap(device, &desc, &IID_ID3D12Heap, (void **)&heap); expected_hr = (custom_tests[i].pool_preference != D3D12_MEMORY_POOL_L1 || is_pool_L1_supported) ? custom_tests[i].expected_hr : E_INVALIDARG; - ok(hr == expected_hr, "Test %u, page_property %u, pool_preference %u: Got hr %#x, expected %#x.\n", - i, custom_tests[i].page_property, custom_tests[i].pool_preference, hr, expected_hr); - if (FAILED(hr)) - continue; + ok(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr); + if (SUCCEEDED(hr)) + { + result_desc = ID3D12Heap_GetDesc(heap); + check_heap_desc(&result_desc, &desc); - result_desc = ID3D12Heap_GetDesc(heap); - check_heap_desc(&result_desc, &desc); + refcount = ID3D12Heap_Release(heap); + ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount); + } - refcount = ID3D12Heap_Release(heap); - ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount); + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); done: refcount = ID3D12Device_Release(device); @@ -3214,14 +3220,14 @@ static void test_object_interface(void) { if (IsEqualGUID(tests[i], &IID_ID3D12CommandAllocator)) { - vkd3d_test_set_context("command allocator"); + vkd3d_test_push_context("command allocator"); hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_IUnknown, (void **)&unknown); ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr); } else if (IsEqualGUID(tests[i], &IID_ID3D12CommandList)) { - vkd3d_test_set_context("command list"); + vkd3d_test_push_context("command list"); hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, (void **)&allocator); ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr); @@ -3232,18 +3238,18 @@ static void test_object_interface(void) } else if (IsEqualGUID(tests[i], &IID_ID3D12CommandQueue)) { - vkd3d_test_set_context("command queue"); + vkd3d_test_push_context("command queue"); unknown = (IUnknown *)create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL); } else if (IsEqualGUID(tests[i], &IID_ID3D12CommandSignature)) { - vkd3d_test_set_context("command signature"); + vkd3d_test_push_context("command signature"); unknown = (IUnknown *)create_command_signature(device, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW); } else if (IsEqualGUID(tests[i], &IID_ID3D12DescriptorHeap)) { - vkd3d_test_set_context("descriptor heap"); + vkd3d_test_push_context("descriptor heap"); descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; descriptor_heap_desc.NumDescriptors = 16; descriptor_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; @@ -3254,19 +3260,19 @@ static void test_object_interface(void) } else if (IsEqualGUID(tests[i], &IID_ID3D12Device)) { - vkd3d_test_set_context("device"); + vkd3d_test_push_context("device"); unknown = (IUnknown *)create_device(); } else if (IsEqualGUID(tests[i], &IID_ID3D12Fence)) { - vkd3d_test_set_context("fence"); + vkd3d_test_push_context("fence"); hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_IUnknown, (void **)&unknown); ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr); } else if (IsEqualGUID(tests[i], &IID_ID3D12Heap)) { - vkd3d_test_set_context("heap"); + vkd3d_test_push_context("heap"); heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties)); heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT; @@ -3277,7 +3283,7 @@ static void test_object_interface(void) } else if (IsEqualGUID(tests[i], &IID_ID3D12PipelineState)) { - vkd3d_test_set_context("pipeline state"); + vkd3d_test_push_context("pipeline state"); root_signature = create_empty_root_signature(device, 0); unknown = (IUnknown *)create_pipeline_state(device, root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, NULL, NULL, NULL); @@ -3285,7 +3291,7 @@ static void test_object_interface(void) } else if (IsEqualGUID(tests[i], &IID_ID3D12QueryHeap)) { - vkd3d_test_set_context("query heap"); + vkd3d_test_push_context("query heap"); query_heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; query_heap_desc.Count = 8; query_heap_desc.NodeMask = 0; @@ -3295,12 +3301,12 @@ static void test_object_interface(void) } else if (IsEqualGUID(tests[i], &IID_ID3D12Resource)) { - vkd3d_test_set_context("resource"); + vkd3d_test_push_context("resource"); unknown = (IUnknown *)create_readback_buffer(device, 512); } else if (IsEqualGUID(tests[i], &IID_ID3D12RootSignature)) { - vkd3d_test_set_context("root signature"); + vkd3d_test_push_context("root signature"); unknown = (IUnknown *)create_empty_root_signature(device, 0); } else @@ -3425,7 +3431,7 @@ static void test_object_interface(void) refcount = IUnknown_Release(test_object); ok(!refcount, "Test object has %u references left.\n", (unsigned int)refcount); - vkd3d_test_set_context(NULL); + vkd3d_test_pop_context(); } refcount = ID3D12Device_Release(device); @@ -4611,7 +4617,7 @@ static void test_clear_render_target_view(void) /* R8G8B8A8 */ for (i = 0; i < ARRAY_SIZE(r8g8b8a8); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); rtv_desc.Format = r8g8b8a8[i].format; ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); @@ -4624,8 +4630,9 @@ static void test_clear_render_target_view(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* R16G16B16A16 */ hr = ID3D12GraphicsCommandList_Close(command_list); @@ -4641,7 +4648,7 @@ static void test_clear_render_target_view(void) for (i = 0; i < ARRAY_SIZE(r16g16b16a16); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); rtv_desc.Format = r16g16b16a16[i].format; ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle); @@ -4654,8 +4661,9 @@ static void test_clear_render_target_view(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, resource, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* 2D array texture */ hr = ID3D12GraphicsCommandList_Close(command_list); @@ -4914,7 +4922,7 @@ static void test_clear_unordered_access_view_buffer(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); buffer = create_placed_buffer(device, heap, BUFFER_SIZE, BUFFER_SIZE, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); @@ -4975,8 +4983,9 @@ static void test_clear_unordered_access_view_buffer(void) reset_command_list(command_list, context.allocator); ID3D12Resource_Release(buffer); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(cpu_heap); ID3D12DescriptorHeap_Release(gpu_heap); @@ -5102,11 +5111,11 @@ static void test_clear_unordered_access_view_image(void) { for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Dim %u, Test %u", d, i); - if (tests[i].image_layers > 1 && !uav_dimensions[d].is_layered) continue; + vkd3d_test_push_context("Dim %u, Test %u", d, i); + resource_desc.Dimension = uav_dimensions[d].resource_dim; resource_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; resource_desc.Width = IMAGE_SIZE; @@ -5126,6 +5135,7 @@ static void test_clear_unordered_access_view_image(void) NULL, &IID_ID3D12Resource, (void **)&texture))) { skip("Failed to create texture, hr %#x.\n", hr); + vkd3d_test_pop_context(); continue; } @@ -5255,6 +5265,8 @@ static void test_clear_unordered_access_view_image(void) } ID3D12Resource_Release(texture); + + vkd3d_test_pop_context(); } } @@ -6333,7 +6345,7 @@ static void test_fragment_coords(void) for (i = 0; i < ARRAY_SIZE(vertices) / 4; ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); @@ -6381,8 +6393,9 @@ static void test_fragment_coords(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(vb); destroy_test_context(&context); @@ -6783,7 +6796,7 @@ static void test_draw_depth_only(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL); @@ -6805,8 +6818,9 @@ static void test_draw_depth_only(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, ds.texture, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL); @@ -10440,14 +10454,14 @@ static void test_shader_instructions(void) current_ps = NULL; for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("%u:%s", i, tests[i].ps->name); - if (tests[i].skip_on_warp && test_options.use_warp_device) { skip("Skipping shader '%s' test on WARP.\n", tests[i].ps->name); continue; } + vkd3d_test_push_context("%u:%s", i, tests[i].ps->name); + if (current_ps != tests[i].ps) { if (context.pipeline_state) @@ -10481,8 +10495,9 @@ static void test_shader_instructions(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); hr = ID3D12GraphicsCommandList_Close(command_list); ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr); @@ -10493,7 +10508,7 @@ static void test_shader_instructions(void) for (i = 0; i < ARRAY_SIZE(uint_tests); ++i) { - vkd3d_test_set_context("%u:%s", i, uint_tests[i].ps->name); + vkd3d_test_push_context("%u:%s", i, uint_tests[i].ps->name); if (uint_tests[i].skip_on_warp && test_options.use_warp_device) { @@ -10520,6 +10535,7 @@ static void test_shader_instructions(void) if (!context.pipeline_state) { current_ps = NULL; + vkd3d_test_pop_context(); continue; } } @@ -10546,8 +10562,9 @@ static void test_shader_instructions(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(cb); destroy_test_context(&context); @@ -11214,7 +11231,7 @@ static void test_shader_input_output_components(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); pso_desc.VS = *tests[i].vs; pso_desc.PS = *tests[i].ps; @@ -11250,8 +11267,9 @@ static void test_shader_input_output_components(void) ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(vb); ID3D12Resource_Release(uint_render_target); @@ -12282,7 +12300,7 @@ static void test_root_signature_byte_code(void) { const struct test *t = &tests[i]; - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); check_root_signature_deserialization(&t->code, t->desc, t->desc1); check_root_signature_serialization(&t->code, t->desc); @@ -12292,13 +12310,14 @@ static void test_root_signature_byte_code(void) ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok(blob == (ID3DBlob *)0xdeadbeef, "Got unexpected blob %p.\n", blob); - if (!pfn_D3D12CreateVersionedRootSignatureDeserializer) - continue; + if (pfn_D3D12CreateVersionedRootSignatureDeserializer) + { + check_root_signature_deserialization1(&t->code1, t->desc, t->desc1); + check_root_signature_serialization1(&t->code1, t->desc1); + } - check_root_signature_deserialization1(&t->code1, t->desc, t->desc1); - check_root_signature_serialization1(&t->code1, t->desc1); + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); if (!pfn_D3D12CreateVersionedRootSignatureDeserializer) { @@ -13432,7 +13451,7 @@ static void test_sample_instructions(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); memset(&sampler_desc, 0, sizeof(sampler_desc)); sampler_desc.Filter = tests[i].filter; @@ -13499,8 +13518,9 @@ static void test_sample_instructions(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(heap); ID3D12DescriptorHeap_Release(sampler_heap); @@ -13696,7 +13716,7 @@ static void test_texture_ld(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); @@ -13719,8 +13739,9 @@ static void test_texture_ld(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(texture); ID3D12DescriptorHeap_Release(heap); @@ -14709,7 +14730,7 @@ static void test_sample_c_lz(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("test %u%s", i, j ? " offset" : ""); + vkd3d_test_push_context("test %u%s", i, j ? " offset" : ""); ps_constant.x = tests[i].d_ref; ps_constant.y = tests[i].layer; @@ -14735,10 +14756,11 @@ static void test_sample_c_lz(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } ID3D12PipelineState_Release(context.pipeline_state); } - vkd3d_test_set_context(NULL); /* cube texture */ context.pipeline_state = create_pipeline_state(context.device, @@ -14757,7 +14779,7 @@ static void test_sample_c_lz(void) if (tests[i].layer >= 6) continue; - vkd3d_test_set_context("test %u", i); + vkd3d_test_push_context("test %u", i); ps_constant.x = tests[i].d_ref; ps_constant.y = tests[i].layer; @@ -14787,8 +14809,9 @@ static void test_sample_c_lz(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12PipelineState_Release(context.pipeline_state); @@ -14808,7 +14831,7 @@ static void test_sample_c_lz(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("test %u", i); + vkd3d_test_push_context("test %u", i); ps_constant.x = tests[i].d_ref; ps_constant.y = tests[i].layer; @@ -14838,8 +14861,9 @@ static void test_sample_c_lz(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_depth_stencil(&ds_offset); destroy_depth_stencil(&ds); @@ -15333,7 +15357,7 @@ static void test_multisample_array_texture(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); @@ -15356,8 +15380,9 @@ static void test_multisample_array_texture(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); transition_resource_state(command_list, uav_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); @@ -15652,7 +15677,7 @@ static void test_resinfo(void) { const struct ps_test *test = &ps_tests[i]; - vkd3d_test_set_context("test %u", i); + vkd3d_test_push_context("test %u", i); if (current_ps != test->ps) { @@ -15684,7 +15709,7 @@ static void test_resinfo(void) &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &IID_ID3D12Resource, (void **)&texture); - ok(hr == S_OK, "Test %u: Failed to create texture, hr %#x.\n", i, hr); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); current_srv_desc = NULL; if (test->texture_desc.cube_count) @@ -15713,7 +15738,7 @@ static void test_resinfo(void) for (type = 0; type < 2; ++type) { - vkd3d_test_set_context("test %u, type %u", i, type); + vkd3d_test_push_context("type %u", type); memset(&constant, 0, sizeof(constant)); constant.x = type; @@ -15739,11 +15764,14 @@ static void test_resinfo(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } ID3D12Resource_Release(texture); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(heap); destroy_test_context(&context); @@ -15934,7 +15962,7 @@ static void test_srv_component_mapping(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %s", tests[i].name); + vkd3d_test_push_context("Test %s", tests[i].name); texture = create_default_texture(context.device, 1, 1, tests[i].format, 0, D3D12_RESOURCE_STATE_COPY_DEST); @@ -15949,7 +15977,7 @@ static void test_srv_component_mapping(void) for (j = 0; j < ARRAY_SIZE(component_mappings); ++j) { - vkd3d_test_set_context("Test %s, %u", tests[i].name, j); + vkd3d_test_push_context("component mapping %#x", component_mappings[j].mapping); memset(&srv_desc, 0, sizeof(srv_desc)); srv_desc.Format = tests[i].format; @@ -15984,11 +16012,14 @@ static void test_srv_component_mapping(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } ID3D12Resource_Release(texture); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(heap); destroy_test_context(&context); @@ -18732,7 +18763,7 @@ static void test_null_cbv(void) for (index = 0; index < 1200; index += 100) { - vkd3d_test_set_context("index %u", index); + vkd3d_test_push_context("index %u", index); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); @@ -18755,8 +18786,9 @@ static void test_null_cbv(void) reset_command_list(command_list, context.allocator); transition_sub_resource_state(command_list, context.render_target, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(heap); destroy_test_context(&context); @@ -18880,7 +18912,7 @@ static void test_null_srv(void) { for (j = 0; j < ARRAY_SIZE(component_mappings); ++j) { - vkd3d_test_set_context("format %#x, component mapping %#x", formats[i], component_mappings[j]); + vkd3d_test_push_context("format %#x, component mapping %#x", formats[i], component_mappings[j]); memset(&srv_desc, 0, sizeof(srv_desc)); srv_desc.Format = formats[i]; @@ -18910,9 +18942,10 @@ static void test_null_srv(void) reset_command_list(command_list, context.allocator); transition_sub_resource_state(command_list, context.render_target, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } } - vkd3d_test_set_context(NULL); ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = create_pipeline_state(context.device, @@ -19111,7 +19144,7 @@ static void test_null_uav(void) { const struct test *test = &tests[i]; - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); if (current_ps != test->ps) { @@ -19145,8 +19178,9 @@ static void test_null_uav(void) reset_command_list(command_list, context.allocator); transition_sub_resource_state(command_list, context.render_target, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(uav_heap); destroy_test_context(&context); @@ -19497,7 +19531,7 @@ static void test_get_copyable_footprints(void) for (k = 0; k < ARRAY_SIZE(base_offsets); ++k) { - vkd3d_test_set_context("resource %u, format %#x, offset %#"PRIx64, + vkd3d_test_push_context("resource %u, format %#x, offset %#"PRIx64, i, resource_desc.Format, base_offsets[k]); memset(layouts, 0, sizeof(layouts)); @@ -19532,8 +19566,7 @@ static void test_get_copyable_footprints(void) for (l = 0; l < sub_resource_count; ++l) { - vkd3d_test_set_context("resource %u, format %#x, offset %#"PRIx64", sub-resource %u", - i, resource_desc.Format, base_offsets[k], l); + vkd3d_test_push_context("sub-resource %u", l); memset(layouts, 0, sizeof(layouts)); memset(row_counts, 0, sizeof(row_counts)); @@ -19543,11 +19576,14 @@ static void test_get_copyable_footprints(void) layouts, row_counts, row_sizes, &total_size); check_copyable_footprints(&resource_desc, l, 1, base_offsets[k], layouts, row_counts, row_sizes, &total_size); + + vkd3d_test_pop_context(); } + + vkd3d_test_pop_context(); } } } - vkd3d_test_set_context(NULL); resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; @@ -20121,7 +20157,7 @@ static void test_depth_stencil_sampling(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); reset_command_list(command_list, context.allocator); @@ -20185,12 +20221,14 @@ static void test_depth_stencil_sampling(void) if (!tests[i].stencil_view_format) { destroy_depth_stencil(&ds); + vkd3d_test_pop_context(); continue; } if (is_amd_windows_device(device)) { skip("Reads from depth/stencil shader resource views return stale values on some AMD drivers.\n"); destroy_depth_stencil(&ds); + vkd3d_test_pop_context(); continue; } @@ -20231,8 +20269,9 @@ static void test_depth_stencil_sampling(void) check_depth_stencil_sampling(&context, pso_depth_stencil, cb, texture, dsv_handle, srv_heap, 0.0f); destroy_depth_stencil(&ds); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(cb); ID3D12DescriptorHeap_Release(srv_heap); @@ -20364,7 +20403,7 @@ static void test_depth_load(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, D3D12_CLEAR_FLAG_DEPTH, tests[i], 0, 0, NULL); @@ -20407,8 +20446,9 @@ static void test_depth_load(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); transition_sub_resource_state(command_list, ds.texture, 0, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_depth_stencil(&ds); ID3D12Resource_Release(texture); @@ -20656,7 +20696,7 @@ static void test_stencil_load(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); uvec4.x = uvec4.y = uvec4.z = uvec4.w = tests[i]; @@ -20701,8 +20741,9 @@ static void test_stencil_load(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); transition_sub_resource_state(command_list, ds.texture, 0, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_depth_stencil(&ds); ID3D12Resource_Release(texture); @@ -21164,7 +21205,7 @@ static void test_typed_uav_store(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); resource = create_default_texture(device, 32, 32, tests[i].format, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); @@ -21199,8 +21240,9 @@ static void test_typed_uav_store(void) ID3D12Resource_Release(resource); reset_command_list(command_list, context.allocator); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(descriptor_heap); destroy_test_context(&context); @@ -22387,7 +22429,7 @@ static void test_cs_uav_store(void) pipeline_state = NULL; for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); if (current_shader != tests[i].shader) { @@ -22420,8 +22462,9 @@ static void test_cs_uav_store(void) transition_sub_resource_state(command_list, resource, 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_float(resource, 0, queue, command_list, tests[i].value, 2); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12PipelineState_Release(pipeline_state); pipeline_state = create_compute_pipeline_state(device, root_signature, cs_1_store); @@ -22657,7 +22700,7 @@ static void test_uav_counters(void) { unsigned int j; - vkd3d_test_set_context("Offset %u", counter_offsets[i]); + vkd3d_test_push_context("Offset %u", counter_offsets[i]); context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, shader_bytecode(cs_producer_code, sizeof(cs_producer_code))); @@ -22785,6 +22828,8 @@ static void test_uav_counters(void) D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; + + vkd3d_test_pop_context(); } ID3D12Resource_Release(buffer); @@ -22889,7 +22934,7 @@ static void test_decrement_uav_counter(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); transition_sub_resource_state(command_list, buffer, 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); @@ -22921,8 +22966,9 @@ static void test_decrement_uav_counter(void) counter = read_uav_counter(&context, buffer, 0); ok(counter == tests[i].expected_min_value, "Got %u, expected %u.\n", counter, tests[i].expected_min_value); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(buffer); ID3D12Resource_Release(counter_buffer); @@ -23607,7 +23653,7 @@ static void test_buffer_srv(void) { const struct test *test = &tests[i]; - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); if (current_shader != test->shader) { @@ -23671,8 +23717,7 @@ static void test_buffer_srv(void) color = get_readback_uint(&rb.rb, 80 + x * 160, 60 + y * 120, 0); expected_color = test->expected_colors[y * 4 + x]; ok(compare_color(color, expected_color, 1), - "Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n", - i, color, expected_color, x, y); + "Got 0x%08x, expected 0x%08x at (%u, %u).\n", color, expected_color, x, y); } } release_resource_readback(&rb); @@ -23680,8 +23725,9 @@ static void test_buffer_srv(void) reset_command_list(command_list, context.allocator); transition_sub_resource_state(command_list, context.render_target, 0, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(descriptor_heap); ID3D12Resource_Release(buffer); @@ -24029,7 +24075,7 @@ static void test_query_occlusion(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle, D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL); @@ -24045,8 +24091,9 @@ static void test_query_occlusion(void) ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, tests[i].type, i); ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, tests[i].type, i, 1, resource, i * sizeof(uint64_t)); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); for (i = 0; i < ARRAY_SIZE(tests); ++i) @@ -25095,7 +25142,7 @@ static void test_instance_id(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); layout_desc[1].InstanceDataStepRate = tests[i].color_step_rate; input_layout.pInputElementDescs = layout_desc; @@ -25146,8 +25193,9 @@ static void test_instance_id(void) ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12CommandSignature_Release(command_signature); ID3D12Resource_Release(argument_buffer); @@ -26666,7 +26714,7 @@ static void test_face_culling(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, &ps_color, NULL); @@ -26719,13 +26767,14 @@ static void test_face_culling(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); ID3D12PipelineState_Release(pso); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* Test SV_IsFrontFace. */ for (i = 0; i < ARRAY_SIZE(front_tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); init_pipeline_state_desc(&pso_desc, context.root_signature, context.render_target_desc.Format, NULL, &ps_front, NULL); @@ -26776,8 +26825,9 @@ static void test_face_culling(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); ID3D12PipelineState_Release(pso); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12PipelineState_Release(color_pso); ID3D12PipelineState_Release(ccw_color_pso); @@ -27725,7 +27775,7 @@ static void test_nop_tessellation_shaders(void) for (i = 0; i < ARRAY_SIZE(hull_shaders); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); pso_desc.HS = *hull_shaders[i]; hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, @@ -27755,8 +27805,9 @@ static void test_nop_tessellation_shaders(void) ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_test_context(&context); } @@ -31604,7 +31655,7 @@ static void test_blend_factor(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); @@ -31622,8 +31673,9 @@ static void test_blend_factor(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_test_context(&context); } @@ -31703,7 +31755,7 @@ static void test_dual_source_blending(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); @@ -31721,8 +31773,9 @@ static void test_dual_source_blending(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12PipelineState_Release(context.pipeline_state); pso_desc.BlendState.IndependentBlendEnable = true; @@ -31854,7 +31907,7 @@ static void test_output_merger_logic_op(void) for (do_test = 0; do_test < 2; ++do_test) { - vkd3d_test_set_context(do_test ? "Test %u" : "Clear %u", i); + vkd3d_test_push_context(do_test ? "Test %u" : "Clear %u", i); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); @@ -31873,11 +31926,12 @@ static void test_output_merger_logic_op(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + vkd3d_test_pop_context(); } ID3D12PipelineState_Release(logic_pso); } - vkd3d_test_set_context(NULL); destroy_test_context(&context); } @@ -32247,7 +32301,7 @@ static void test_coverage(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("sample mask %#x", tests[i].sample_mask); + vkd3d_test_push_context("sample mask %#x", tests[i].sample_mask); if (context.pipeline_state) ID3D12PipelineState_Release(context.pipeline_state); @@ -32293,8 +32347,9 @@ static void test_coverage(void) D3D12_RESOURCE_STATE_RESOLVE_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); transition_resource_state(command_list, texture, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12DescriptorHeap_Release(cpu_heap); ID3D12DescriptorHeap_Release(gpu_heap); @@ -32472,7 +32527,7 @@ static void test_shader_sample_position(void) { const struct vec4 *position = get_readback_vec4(&rb.rb, i, 0); - vkd3d_test_set_context("Sample %u", i); + vkd3d_test_push_context("Sample %u", i); ok(-1.0f <= position->x && position->x <= 1.0f, "Unexpected x %.8e.\n", position->x); ok(-1.0f <= position->y && position->y <= 1.0f, "Unexpected y %.8e.\n", position->y); @@ -32480,9 +32535,9 @@ static void test_shader_sample_position(void) ok(!position->w, "Unexpected w %.8e.\n", position->w); if (vkd3d_test_state.debug_level > 0) - trace("Sample %u position {%.8e, %.8e}.\n", i, position->x, position->y); + trace("Position {%.8e, %.8e}.\n", position->x, position->y); - vkd3d_test_set_context(NULL); + vkd3d_test_pop_context(); } release_resource_readback(&rb); @@ -32779,7 +32834,7 @@ static void test_primitive_restart(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); buffer_size = (tests[i].last_index + 1) * sizeof(*quad); @@ -32843,8 +32898,8 @@ static void test_primitive_restart(void) ID3D12Resource_Release(vb); ID3D12PipelineState_Release(context.pipeline_state); context.pipeline_state = NULL; + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); destroy_test_context(&context); } @@ -33068,7 +33123,7 @@ static void test_read_write_subresource(void) for (i = 0; i < 2; ++i) { - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); for (z = 0; z < 64; ++z) { @@ -33160,8 +33215,8 @@ static void test_read_write_subresource(void) } todo_if(is_nvidia_device(device)) ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected); + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); /* Test layout is the same */ dst_texture = create_default_texture3d(device, 128, 100, 64, 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, @@ -34587,7 +34642,7 @@ static void test_bufinfo_instruction(void) { const struct test *test = &tests[i]; - vkd3d_test_set_context("Test %u", i); + vkd3d_test_push_context("Test %u", i); if (!context.root_signature || test->uav != tests[i - 1].uav) { @@ -34676,8 +34731,9 @@ static void test_bufinfo_instruction(void) D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); ID3D12Resource_Release(buffer); + + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); ID3D12Resource_Release(vb); ID3D12DescriptorHeap_Release(heap); @@ -35772,13 +35828,14 @@ static void test_resource_arrays(void) for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) { - vkd3d_test_set_context("buffer %u", i); + vkd3d_test_push_context("buffer %u", i); transition_sub_resource_state(command_list, output_buffers[i], 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list); check_readback_data_uint(&rb.rb, NULL, uav_data[i], 0); release_resource_readback(&rb); reset_command_list(command_list, context.allocator); + vkd3d_test_pop_context(); } done: @@ -35950,7 +36007,7 @@ static void test_unbounded_resource_arrays(void) for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) { - vkd3d_test_set_context("buffer %u", i); + vkd3d_test_push_context("buffer %u", i); transition_sub_resource_state(command_list, output_buffers[i], 0, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list); @@ -35958,6 +36015,7 @@ static void test_unbounded_resource_arrays(void) check_readback_data_uint(&rb.rb, NULL, (i < 64 ? 63 - i : 127 - i) ^ 0x35, 0); release_resource_readback(&rb); reset_command_list(command_list, context.allocator); + vkd3d_test_pop_context(); } for (i = 0; i < ARRAY_SIZE(output_buffers); ++i) diff --git a/tests/hlsl_d3d12.c b/tests/hlsl_d3d12.c index af9ace00..16624024 100644 --- a/tests/hlsl_d3d12.c +++ b/tests/hlsl_d3d12.c @@ -351,10 +351,10 @@ static void test_preprocess(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { - vkd3d_test_set_context("Source \"%s\"", tests[i].source); + vkd3d_test_push_context("Source \"%s\"", tests[i].source); check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent); + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); macros[0].Name = "KEY"; macros[0].Definition = "value"; diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 0912c60b..9922496b 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -780,6 +780,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o if (!ret || line[0] == '[') { + if (state != STATE_NONE) + vkd3d_test_pop_context(); + switch (state) { case STATE_INPUT_LAYOUT: @@ -1033,7 +1036,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o runner->input_element_count = 0; } - vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number); + vkd3d_test_push_context("Section %.*s, line %u", strlen(line) - 1, line, line_number); } else if (line[0] != '%' && line[0] != '\n') { @@ -1082,6 +1085,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o } } + vkd3d_test_pop_context(); + out: for (i = 0; i < runner->input_element_count; ++i) free(runner->input_elements[i].name); @@ -1095,8 +1100,6 @@ out: } fclose(f); - - vkd3d_test_set_context(NULL); } #ifdef _WIN32 diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c index 716352bd..54e5d5ba 100644 --- a/tests/vkd3d_shader_api.c +++ b/tests/vkd3d_shader_api.c @@ -385,7 +385,7 @@ static void test_dxbc(void) const struct vkd3d_shader_dxbc_section_desc *section = &dxbc_desc.sections[i]; const uint8_t *data = section->data.code; - vkd3d_test_set_context("Section %u", i); + vkd3d_test_push_context("Section %u", i); ok(section->tag == sections[i].tag, "Got unexpected tag 0x%08x, expected 0x%08x.\n", section->tag, sections[i].tag); ok(section->data.size == sections[i].data.size, "Got unexpected size %zu, expected %zu.\n", @@ -394,8 +394,8 @@ static void test_dxbc(void) ok(data > dxbc_start && data <= dxbc_end - section->data.size, "Data {%p, %zu} is not contained within blob {%p, %zu}.\n", data, section->data.size, dxbc_start, dxbc_end - dxbc_start); + vkd3d_test_pop_context(); } - vkd3d_test_set_context(NULL); pfn_vkd3d_shader_free_dxbc(&dxbc_desc); vkd3d_shader_free_shader_code(&dxbc);