vkd3d-shader/hlsl: Add support for sample index argument in Load().

This commit is contained in:
Nikolay Sivov
2023-04-27 10:15:36 +02:00
committed by Alexandre Julliard
parent dc41444941
commit dfa0076473
Notes: Alexandre Julliard 2023-05-22 23:19:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/135
6 changed files with 71 additions and 8 deletions

View File

@@ -3743,7 +3743,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct list *instrs, stru
}
if (multisampled)
{
hlsl_fixme(ctx, loc, "Load() sampling index parameter.");
if (!(load_params.sample_index = add_implicit_conversion(ctx, instrs, params->args[1],
hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), loc)))
return false;
}
assert(offset_dim);
@@ -3758,9 +3760,9 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct list *instrs, stru
hlsl_fixme(ctx, loc, "Tiled resource status argument.");
}
/* +1 for the mipmap level */
/* +1 for the mipmap level for non-multisampled textures */
if (!(load_params.coords = add_implicit_conversion(ctx, instrs, params->args[0],
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + 1), loc)))
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc)))
return false;
load_params.format = object_type->e.resource_format;