vkd3d-shader/msl: Accept and ignore the REFACTORING_ALLOWED global flag.

This commit is contained in:
Giovanni Mascellani
2025-05-29 22:03:00 +02:00
committed by Henri Verbeet
parent 5998723e7c
commit df8b611334
Notes: Henri Verbeet 2025-06-02 21:02:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1527

View File

@@ -1353,7 +1353,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
vkd3d_string_buffer_printf(gen->buffer, "#include <metal_texture>\n\n"); vkd3d_string_buffer_printf(gen->buffer, "#include <metal_texture>\n\n");
vkd3d_string_buffer_printf(gen->buffer, "using namespace metal;\n\n"); vkd3d_string_buffer_printf(gen->buffer, "using namespace metal;\n\n");
if (gen->program->global_flags) if (gen->program->global_flags & ~VKD3DSGF_REFACTORING_ALLOWED)
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL, msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)gen->program->global_flags); "Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)gen->program->global_flags);