vkd3d-shader: Use locale-insensitive string comparison.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-04-30 14:33:48 +02:00
committed by Alexandre Julliard
parent de3423e98e
commit df72746729
4 changed files with 30 additions and 3 deletions

View File

@@ -19,6 +19,8 @@
#include "vkd3d_test.h"
#include <vkd3d_shader.h>
#include <locale.h>
static void test_invalid_shaders(void)
{
struct vkd3d_shader_code spirv;
@@ -112,7 +114,7 @@ static void test_vkd3d_shader_pfns(void)
rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);
ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
element = pfn_vkd3d_shader_find_signature_element(&signature, "POSITION", 0, 0);
element = pfn_vkd3d_shader_find_signature_element(&signature, "position", 0, 0);
ok(element, "Could not find shader signature element.\n");
pfn_vkd3d_shader_free_shader_signature(&signature);
@@ -128,6 +130,8 @@ static void test_vkd3d_shader_pfns(void)
START_TEST(vkd3d_shader_api)
{
setlocale(LC_ALL, "");
run_test(test_invalid_shaders);
run_test(test_vkd3d_shader_pfns);
}