vkd3d-shader/dxil: Read immediate constant arrays.

This commit is contained in:
Conor McCarthy
2023-09-29 10:17:51 +10:00
committed by Alexandre Julliard
parent 57280673e5
commit df4e1b7393
Notes: Alexandre Julliard 2023-10-11 22:54:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/400
6 changed files with 115 additions and 14 deletions

View File

@@ -716,7 +716,10 @@ struct vkd3d_shader_version
struct vkd3d_shader_immediate_constant_buffer
{
unsigned int vec4_count;
enum vkd3d_data_type data_type;
/* total count is element_count * component_count */
unsigned int element_count;
unsigned int component_count;
uint32_t data[];
};
@@ -1102,7 +1105,7 @@ struct vkd3d_shader_instruction_array
bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve);
bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions,
struct vkd3d_shader_immediate_constant_buffer *icb);
bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions,
unsigned int dst, unsigned int src);