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vkd3d-shader/dxil: Read immediate constant arrays.
This commit is contained in:
committed by
Alexandre Julliard
parent
57280673e5
commit
df4e1b7393
Notes:
Alexandre Julliard
2023-10-11 22:54:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/400
@@ -1324,6 +1324,11 @@ static bool sm6_type_is_numeric_aggregate(const struct sm6_type *type)
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}
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}
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static bool sm6_type_is_array(const struct sm6_type *type)
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{
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return type->class == TYPE_CLASS_ARRAY;
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}
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static inline bool sm6_type_is_struct(const struct sm6_type *type)
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{
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return type->class == TYPE_CLASS_STRUCT;
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@@ -1916,12 +1921,80 @@ static inline double bitcast_uint64_to_double(uint64_t value)
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return u.double_value;
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}
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static enum vkd3d_result register_allocate_constant_array(struct vkd3d_shader_register *reg, const struct sm6_type *type,
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const uint64_t *operands, struct sm6_parser *sm6)
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{
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struct vkd3d_shader_immediate_constant_buffer *icb;
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const struct sm6_type *elem_type;
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unsigned int i, size, count;
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elem_type = type->u.array.elem_type;
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/* Multidimensional arrays are emitted in flattened form. */
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if (elem_type->class != TYPE_CLASS_INTEGER && elem_type->class != TYPE_CLASS_FLOAT)
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{
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FIXME("Unhandled element type %u for data array.\n", elem_type->class);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"The element data type for an immediate constant buffer is not scalar integer or floating point.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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/* Arrays of bool are not used in DXIL. dxc will emit an array of int32 instead if necessary. */
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if (!(size = elem_type->u.width / CHAR_BIT))
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{
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WARN("Invalid data type width %u.\n", elem_type->u.width);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"An immediate constant buffer is declared with boolean elements.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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size = max(size, sizeof(icb->data[0]));
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count = type->u.array.count * size / sizeof(icb->data[0]);
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if (!(icb = vkd3d_malloc(offsetof(struct vkd3d_shader_immediate_constant_buffer, data[count]))))
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{
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ERR("Failed to allocate buffer, count %u.\n", count);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory allocating an immediate constant buffer of count %u.", count);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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if ((reg->idx[0].offset = shader_instruction_array_add_icb(&sm6->p.instructions, icb)) == UINT_MAX)
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{
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ERR("Failed to store icb object.\n");
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vkd3d_free(icb);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory storing an immediate constant buffer object.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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reg->type = VKD3DSPR_IMMCONSTBUFFER;
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reg->idx_count = 1;
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icb->data_type = vkd3d_data_type_from_sm6_type(elem_type);
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icb->element_count = type->u.array.count;
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icb->component_count = 1;
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count = type->u.array.count;
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if (size > sizeof(icb->data[0]))
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{
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uint64_t *data = (uint64_t *)icb->data;
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for (i = 0; i < count; ++i)
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data[i] = operands[i];
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}
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else
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{
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for (i = 0; i < count; ++i)
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icb->data[i] = operands[i];
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}
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return VKD3D_OK;
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}
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static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block)
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{
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enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID;
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const struct sm6_type *type, *elem_type;
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enum vkd3d_data_type reg_data_type;
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const struct dxil_record *record;
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enum vkd3d_result ret;
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struct sm6_value *dst;
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size_t i, value_idx;
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uint64_t value;
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@@ -1974,7 +2047,14 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
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switch (record->code)
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{
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case CST_CODE_NULL:
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/* Register constant data is already zero-filled. */
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if (sm6_type_is_array(type))
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{
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FIXME("Constant null arrays are not supported.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Constant null arrays are not supported.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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/* For non-aggregates, register constant data is already zero-filled. */
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break;
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case CST_CODE_INTEGER:
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@@ -2017,7 +2097,19 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const
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break;
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case CST_CODE_DATA:
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WARN("Unhandled constant array.\n");
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if (!sm6_type_is_array(type))
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{
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WARN("Invalid type %u for data constant idx %zu.\n", type->class, value_idx);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"The type of a constant array is not an array type.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (!dxil_record_validate_operand_count(record, type->u.array.count, type->u.array.count, sm6))
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return VKD3D_ERROR_INVALID_SHADER;
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if ((ret = register_allocate_constant_array(&dst->u.reg, type, record->operands, sm6)) < 0)
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return ret;
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break;
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case CST_CODE_UNDEF:
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