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vkd3d-shader/tpf: Introduce tpf_write_shader_function().
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147f8898ca
commit
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Notes:
Henri Verbeet
2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
@ -1429,6 +1429,7 @@ void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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uint32_t allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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void mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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void mark_indexable_vars(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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@ -4375,7 +4375,7 @@ static void init_var_liveness(struct hlsl_ir_var *var)
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var->last_read = UINT_MAX;
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var->last_read = UINT_MAX;
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}
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}
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static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
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void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
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{
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{
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struct hlsl_scope *scope;
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struct hlsl_scope *scope;
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struct hlsl_ir_var *var;
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struct hlsl_ir_var *var;
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@ -6496,6 +6496,56 @@ static void write_sm4_block(const struct tpf_compiler *tpf, const struct hlsl_bl
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}
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}
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}
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}
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static void tpf_write_shader_function(struct tpf_compiler *tpf, struct hlsl_ir_function_decl *func)
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{
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struct hlsl_ctx *ctx = tpf->ctx;
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const struct hlsl_scope *scope;
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const struct hlsl_ir_var *var;
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uint32_t temp_count;
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compute_liveness(ctx, func);
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mark_indexable_vars(ctx, func);
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temp_count = allocate_temp_registers(ctx, func);
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if (ctx->result)
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return;
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LIST_FOR_EACH_ENTRY(var, &func->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if ((var->is_input_semantic && var->last_read)
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|| (var->is_output_semantic && var->first_write))
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write_sm4_dcl_semantic(tpf, var);
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}
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if (tpf->program->shader_version.type == VKD3D_SHADER_TYPE_COMPUTE)
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write_sm4_dcl_thread_group(tpf, ctx->thread_count);
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if (temp_count)
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write_sm4_dcl_temps(tpf, temp_count);
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LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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if (var->is_uniform || var->is_input_semantic || var->is_output_semantic)
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continue;
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if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
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continue;
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if (var->indexable)
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{
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unsigned int id = var->regs[HLSL_REGSET_NUMERIC].id;
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unsigned int size = align(var->data_type->reg_size[HLSL_REGSET_NUMERIC], 4) / 4;
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write_sm4_dcl_indexable_temp(tpf, id, size, 4);
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}
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}
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}
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write_sm4_block(tpf, &func->body);
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write_sm4_ret(tpf);
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}
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static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_decl *entry_func)
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static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_decl *entry_func)
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{
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{
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const struct vkd3d_shader_version *version = &tpf->program->shader_version;
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const struct vkd3d_shader_version *version = &tpf->program->shader_version;
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@ -6504,10 +6554,7 @@ static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_dec
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unsigned int extern_resources_count, i;
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unsigned int extern_resources_count, i;
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const struct hlsl_buffer *cbuffer;
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const struct hlsl_buffer *cbuffer;
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struct hlsl_ctx *ctx = tpf->ctx;
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struct hlsl_ctx *ctx = tpf->ctx;
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const struct hlsl_scope *scope;
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const struct hlsl_ir_var *var;
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size_t token_count_position;
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size_t token_count_position;
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uint32_t temp_count;
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static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
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static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
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{
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{
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@ -6522,11 +6569,6 @@ static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_dec
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VKD3D_SM4_LIB,
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VKD3D_SM4_LIB,
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};
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};
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mark_indexable_vars(ctx, entry_func);
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temp_count = allocate_temp_registers(ctx, entry_func);
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if (ctx->result)
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return;
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tpf->buffer = &buffer;
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tpf->buffer = &buffer;
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extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
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extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
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@ -6569,40 +6611,7 @@ static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_dec
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if (version->type == VKD3D_SHADER_TYPE_HULL)
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if (version->type == VKD3D_SHADER_TYPE_HULL)
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tpf_write_hs_control_point_phase(tpf);
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tpf_write_hs_control_point_phase(tpf);
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LIST_FOR_EACH_ENTRY(var, &entry_func->extern_vars, struct hlsl_ir_var, extern_entry)
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tpf_write_shader_function(tpf, entry_func);
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{
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if ((var->is_input_semantic && var->last_read) || (var->is_output_semantic && var->first_write))
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write_sm4_dcl_semantic(tpf, var);
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}
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if (version->type == VKD3D_SHADER_TYPE_COMPUTE)
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write_sm4_dcl_thread_group(tpf, ctx->thread_count);
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if (temp_count)
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write_sm4_dcl_temps(tpf, temp_count);
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LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
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{
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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if (var->is_uniform || var->is_input_semantic || var->is_output_semantic)
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continue;
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if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
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continue;
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if (var->indexable)
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{
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unsigned int id = var->regs[HLSL_REGSET_NUMERIC].id;
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unsigned int size = align(var->data_type->reg_size[HLSL_REGSET_NUMERIC], 4) / 4;
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write_sm4_dcl_indexable_temp(tpf, id, size, 4);
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}
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}
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}
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write_sm4_block(tpf, &entry_func->body);
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write_sm4_ret(tpf);
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set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
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set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
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