vkd3d-shader/hlsl: Introduce hlsl_block_add_constant().

This commit is contained in:
Elizabeth Figura
2025-08-20 17:45:22 -05:00
committed by Henri Verbeet
parent dedb14e55e
commit deb7a67d67
Notes: Henri Verbeet 2025-10-28 16:58:15 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1794
4 changed files with 36 additions and 87 deletions

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@@ -1579,6 +1579,8 @@ struct hlsl_ir_node *hlsl_block_add_binary_expr(struct hlsl_ctx *ctx, struct hls
enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2);
struct hlsl_ir_node *hlsl_block_add_cast(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_ir_node *arg, struct hlsl_type *type, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *type, const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc);