vkd3d-shader/hlsl: Introduce hlsl_block_add_constant().

This commit is contained in:
Elizabeth Figura
2025-08-20 17:45:22 -05:00
committed by Henri Verbeet
parent dedb14e55e
commit deb7a67d67
Notes: Henri Verbeet 2025-10-28 16:58:15 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1794
4 changed files with 36 additions and 87 deletions

View File

@@ -1737,6 +1737,12 @@ struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *t
return &c->node;
}
struct hlsl_ir_node *hlsl_block_add_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
struct hlsl_type *type, const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc)
{
return append_new_instr(ctx, block, hlsl_new_constant(ctx, type, value, loc));
}
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc)
{
struct hlsl_constant_value value;