From de8dbdc2cb9bbfd67777e590e9a9c76df96f956b Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Mon, 26 May 2025 21:56:10 +0200 Subject: [PATCH] tests/hlsl: Add a test reading from a minimum precision floating-point array. --- .../hlsl/arithmetic-float-uniform.shader_test | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/tests/hlsl/arithmetic-float-uniform.shader_test b/tests/hlsl/arithmetic-float-uniform.shader_test index e793ec199..aa10cb4cc 100644 --- a/tests/hlsl/arithmetic-float-uniform.shader_test +++ b/tests/hlsl/arithmetic-float-uniform.shader_test @@ -282,6 +282,33 @@ if(sm>=6) uniform 12 uint 0x4180 draw quad todo(sm>=6) probe (0, 0) rgba(-1.5, 65.0, 1.25, 67.75) +[pixel shader] +uniform min16float u[2]; +uniform uint i; + +float4 main() : sv_target +{ + min16float arr[4] = {1.0, 2.0, 10.0, 0.5}; + return float4(u[0] + arr[i], u[1] + arr[i + 1], 0, 0); +} + +[test] +if(sm<6) uniform 0 float 0.25 +if(sm<6) uniform 4 float 3.0 +if(sm>=6) uniform 0 uint 0x3400 +if(sm>=6) uniform 4 uint 0x4200 +% i is allocated differently between SM4-5 and SM6 +uniform 5 uint 2 +uniform 8 uint 2 +todo(msl | sm>=6) draw quad +probe (0, 0) rgba(10.25, 3.5, 0.0, 0.0) +uniform 0 uint 0 +uniform 4 uint 0 +uniform 5 uint 0 +uniform 8 uint 0 +todo(msl | sm>=6) draw quad +probe (0, 0) rgba(1.0, 2.0, 0, 0) + [pixel shader] uniform min16float u[4];