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vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
4b8a4809d1
commit
de860c3cbf
Notes:
Alexandre Julliard
2023-10-09 23:10:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/358
@@ -92,7 +92,7 @@ void main(uint id : sv_vertexid, inout ps_input input, out float4 pos : sv_posit
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pos = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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}
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[pixel shader todo]
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[pixel shader]
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struct ps_input
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{
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nointerpolation float4 t : texcoord;
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@@ -104,7 +104,7 @@ float4 main(centroid ps_input input) : sv_target
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}
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[test]
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todo draw triangle list 3
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draw triangle list 3
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todo probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex shader]
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@@ -146,7 +146,7 @@ void main(uint id : sv_vertexid, inout ps_input input, out float4 pos : sv_posit
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pos = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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}
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[vertex shader todo]
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[vertex shader]
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struct ps_input
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{
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nointerpolation float4 t : texcoord;
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