vkd3d-shader/hlsl: Implement the mad() intrinsic.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-09-04 13:19:16 +02:00
committed by Henri Verbeet
parent 75299c04fd
commit de6abd964e
Notes: Henri Verbeet 2024-09-10 21:56:01 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1036
3 changed files with 37 additions and 5 deletions

View File

@@ -5580,6 +5580,23 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MOVC, &expr->node, arg1, arg2, arg3);
break;
case HLSL_OP3_MAD:
switch (dst_type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
write_sm4_ternary_op(tpf, VKD3D_SM4_OP_MAD, &expr->node, arg1, arg2, arg3);
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_ternary_op(tpf, VKD3D_SM4_OP_IMAD, &expr->node, arg1, arg2, arg3);
break;
default:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer);
}
break;
default:
hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
}