tests: Add more tests for resource and struct RDEF contents.

This commit is contained in:
Zebediah Figura 2024-01-13 18:53:38 -06:00 committed by Alexandre Julliard
parent 98b90dde78
commit ddfa94fdca
Notes: Alexandre Julliard 2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626

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@ -1370,7 +1370,7 @@ static void test_reflection(void)
" float3x1 o;\n" " float3x1 o;\n"
" float4 p;\n" " float4 p;\n"
" float q;\n" " float q;\n"
" struct r_name {float a;} r;\n" " struct r_name {float a; float4 b;} r;\n"
" column_major float3x1 t;\n" " column_major float3x1 t;\n"
"};\n" "};\n"
"\n" "\n"
@ -1407,6 +1407,7 @@ static void test_reflection(void)
static const D3D12_SHADER_TYPE_DESC r_field_types[] = static const D3D12_SHADER_TYPE_DESC r_field_types[] =
{ {
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"},
}; };
static const struct shader_variable globals_vars = static const struct shader_variable globals_vars =
@ -1429,8 +1430,8 @@ static void test_reflection(void)
{{"o", 176, 36, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}}, {{"o", 176, 36, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
{{"p", 224, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}}, {{"p", 224, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
{{"q", 240, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}}, {{"q", 240, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
{{"r", 256, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 1, 0, ARRAY_SIZE(r_field_types), 0, "r_name"}, r_field_types}, {{"r", 256, 32, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 5, 0, ARRAY_SIZE(r_field_types), 0, "r_name"}, r_field_types},
{{"t", 260, 12, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}}, {{"t", 288, 12, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
}; };
static const struct shader_variable b5_vars = static const struct shader_variable b5_vars =
{{"u", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}}; {{"u", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
@ -1439,7 +1440,7 @@ static void test_reflection(void)
{ {
{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars}, {{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
{{"$Params", D3D_CT_CBUFFER, 1, 16}, &params_vars}, {{"$Params", D3D_CT_CBUFFER, 1, 16}, &params_vars},
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 272}, buffer_vars}, {{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 304}, buffer_vars},
{{"b5", D3D_CT_CBUFFER, 1, 16}, &b5_vars}, {{"b5", D3D_CT_CBUFFER, 1, 16}, &b5_vars},
}; };
@ -1466,11 +1467,35 @@ static void test_reflection(void)
" foo = bar + 2;\n" " foo = bar + 2;\n"
"};\n" "};\n"
"sampler2D g;\n" "sampler2D g;\n"
"sampler b : register(s5);\n" "sampler b : register(s7);\n"
"struct\n"
"{\n"
" float a;\n"
" Texture1D<int2> b;\n"
" float c;\n"
" Texture2D d;\n"
"} h : register(t7);\n"
"struct\n"
"{\n"
" float a;\n"
" Texture2D b;\n"
" SamplerState c;\n"
"} i;\n"
"struct\n"
"{\n"
" Texture2D b;\n"
" SamplerState c;\n"
"} j;\n"
"struct\n"
"{\n"
" Texture2D a;\n"
" Texture1DArray<float> b;\n"
" struct { SamplerState a; } c;\n"
"} k;\n"
"float4 main(float2 pos : texcoord) : SV_TARGET\n" "float4 main(float2 pos : texcoord) : SV_TARGET\n"
"{\n" "{\n"
" return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) + tex2D(f, pos) + tex2D(e, pos)" " return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) + tex2D(f, pos) + tex2D(e, pos)"
" + tex2D(g, pos);\n" " + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos);\n"
"}"; "}";
static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] = static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] =
@ -1480,11 +1505,36 @@ static void test_reflection(void)
{"e", D3D_SIT_SAMPLER, 2, 1}, {"e", D3D_SIT_SAMPLER, 2, 1},
{"f", D3D_SIT_SAMPLER, 3, 1}, {"f", D3D_SIT_SAMPLER, 3, 1},
{"g", D3D_SIT_SAMPLER, 4, 1}, {"g", D3D_SIT_SAMPLER, 4, 1},
{"b", D3D_SIT_SAMPLER, 5, 1, D3D_SIF_USERPACKED}, {"k.c.a", D3D_SIT_SAMPLER, 5, 1},
{"b", D3D_SIT_SAMPLER, 7, 1, D3D_SIF_USERPACKED},
{"f", D3D_SIT_TEXTURE, 0, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u}, {"f", D3D_SIT_TEXTURE, 0, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
{"e", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u}, {"e", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
{"g", D3D_SIT_TEXTURE, 2, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u}, {"g", D3D_SIT_TEXTURE, 2, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
{"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u}, {"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u},
{"k.b", D3D_SIT_TEXTURE, 5, 1, 0, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE1DARRAY, ~0u},
{"h.b", D3D_SIT_TEXTURE, 7, 1, D3D_SIF_USERPACKED | D3D_SIF_TEXTURE_COMPONENT_0, D3D_RETURN_TYPE_SINT, D3D_SRV_DIMENSION_TEXTURE1D, ~0u},
{"$Globals", D3D_SIT_CBUFFER, 0, 1},
};
static const D3D12_SHADER_TYPE_DESC ps_h_field_types[] =
{
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
};
static const D3D12_SHADER_TYPE_DESC ps_i_field_types[] =
{
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
};
static const struct shader_variable ps_globals_vars[] =
{
{{"h", 0, 8, D3D_SVF_USED, NULL, 7, 1, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 4, 0, ARRAY_SIZE(ps_h_field_types), 0, "<unnamed>"}, ps_h_field_types},
{{"i", 16, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 3, 0, ARRAY_SIZE(ps_i_field_types), 0, "<unnamed>"}, ps_i_field_types},
};
static const struct shader_buffer ps_buffers[] =
{
{{"$Globals", D3D_CT_CBUFFER, ARRAY_SIZE(ps_globals_vars), 32}, ps_globals_vars},
}; };
static const struct static const struct
@ -1499,7 +1549,7 @@ static void test_reflection(void)
tests[] = tests[] =
{ {
{vs_source, "vs_5_0", vs_bindings, ARRAY_SIZE(vs_bindings), vs_buffers, ARRAY_SIZE(vs_buffers)}, {vs_source, "vs_5_0", vs_bindings, ARRAY_SIZE(vs_bindings), vs_buffers, ARRAY_SIZE(vs_buffers)},
{ps_source, "ps_5_0", ps_bindings, ARRAY_SIZE(ps_bindings)}, {ps_source, "ps_5_0", ps_bindings, ARRAY_SIZE(ps_bindings), ps_buffers, ARRAY_SIZE(ps_buffers)},
}; };
for (unsigned int t = 0; t < ARRAY_SIZE(tests); ++t) for (unsigned int t = 0; t < ARRAY_SIZE(tests); ++t)
@ -1555,8 +1605,9 @@ static void test_reflection(void)
ok(!var_desc.DefaultValue, "Got default value %p.\n", var_desc.DefaultValue); ok(!var_desc.DefaultValue, "Got default value %p.\n", var_desc.DefaultValue);
todo ok(var_desc.StartTexture == expect->var_desc.StartTexture, todo ok(var_desc.StartTexture == expect->var_desc.StartTexture,
"Got texture offset %u.\n", var_desc.StartTexture); "Got texture offset %u.\n", var_desc.StartTexture);
ok(var_desc.TextureSize == expect->var_desc.TextureSize, todo_if (expect->var_desc.TextureSize)
"Got texture size %u.\n", var_desc.TextureSize); ok(var_desc.TextureSize == expect->var_desc.TextureSize,
"Got texture size %u.\n", var_desc.TextureSize);
todo ok(var_desc.StartSampler == expect->var_desc.StartSampler, todo ok(var_desc.StartSampler == expect->var_desc.StartSampler,
"Got sampler offset %u.\n", var_desc.StartSampler); "Got sampler offset %u.\n", var_desc.StartSampler);
ok(var_desc.SamplerSize == expect->var_desc.SamplerSize, ok(var_desc.SamplerSize == expect->var_desc.SamplerSize,