vkd3d-shader/hlsl: Implement tex2Dproj().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-09 18:43:41 +01:00
committed by Alexandre Julliard
parent 0c5c18bdce
commit dd6a9135f4
Notes: Alexandre Julliard 2023-11-10 21:38:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/219
5 changed files with 45 additions and 0 deletions

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@@ -2337,6 +2337,8 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_
.src_count = 2,
};
if (load->load_type == HLSL_RESOURCE_SAMPLE_PROJ)
sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
assert(instr->reg.allocated);