mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/ir: Implement an initial vsir copy propagation pass.
This commit is contained in:
committed by
Henri Verbeet
parent
cfe51e84df
commit
dd55b15865
Notes:
Henri Verbeet
2025-10-13 19:32:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1772
@@ -447,7 +447,7 @@ static void check_signature_element_(const char *file, unsigned int line,
|
||||
"Got register index %u.\n", element->register_index);
|
||||
ok_(file, line)(element->mask == expect->mask,
|
||||
"Got mask %#x.\n", element->mask);
|
||||
todo_if (expect->used_mask != expect->mask && strcmp(expect->semantic_name, "PSIZE"))
|
||||
todo_if (expect->used_mask != expect->mask && element->used_mask != expect->used_mask)
|
||||
ok_(file, line)(element->used_mask == expect->used_mask,
|
||||
"Got used mask %#x.\n", element->used_mask);
|
||||
ok_(file, line)(element->min_precision == expect->min_precision,
|
||||
@@ -542,8 +542,8 @@ static void test_scan_signatures(void)
|
||||
{"BLENDINDICES", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0xf},
|
||||
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 3, 0xf, 0xf},
|
||||
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 4, 0xf, 0xf},
|
||||
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0xf},
|
||||
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0xf, 0xf},
|
||||
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0x1},
|
||||
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0xf, 0x1},
|
||||
};
|
||||
|
||||
static const struct vkd3d_shader_signature_element vs3_outputs[] =
|
||||
@@ -574,8 +574,8 @@ static void test_scan_signatures(void)
|
||||
{"BLENDINDICES", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0xf},
|
||||
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 3, 0xf, 0xf},
|
||||
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 4, 0xf, 0xf},
|
||||
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0xf},
|
||||
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0xf, 0xf},
|
||||
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0x1},
|
||||
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0xf, 0x1},
|
||||
};
|
||||
|
||||
static const struct vkd3d_shader_signature_element vs4_outputs[] =
|
||||
@@ -758,7 +758,7 @@ static void test_scan_signatures(void)
|
||||
static const struct vkd3d_shader_signature_element ps3_inputs[] =
|
||||
{
|
||||
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 8, 0xf, 0xf},
|
||||
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0xf},
|
||||
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0x1},
|
||||
};
|
||||
|
||||
static const struct vkd3d_shader_signature_element ps3_outputs[] =
|
||||
|
||||
Reference in New Issue
Block a user