vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-02-21 23:59:04 +01:00
committed by Alexandre Julliard
parent df2d6d35e2
commit dd36215a00
Notes: Alexandre Julliard 2023-02-23 22:20:00 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/101
2 changed files with 18 additions and 4 deletions

View File

@@ -609,6 +609,7 @@ static const char * get_case_insensitive_typename(const char *name)
static const char *const names[] =
{
"dword",
"float",
};
unsigned int i;
@@ -2838,7 +2839,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
effect_types[] =
{
{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
{"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},