vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.

This commit is contained in:
Giovanni Mascellani
2024-09-10 22:22:24 +02:00
committed by Henri Verbeet
parent ec644b395b
commit dcee148b1a
Notes: Henri Verbeet 2024-09-12 18:56:42 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1061
2 changed files with 32 additions and 30 deletions

View File

@@ -1364,6 +1364,13 @@ enum vkd3d_shader_config_flags
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
};
enum vsir_control_flow_type
{
VSIR_CF_UNKNOWN,
VSIR_CF_STRUCTURED,
VSIR_CF_BLOCKS,
};
struct vsir_program
{
struct vkd3d_shader_version shader_version;