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vkd3d: Always emit an error when failing to reserve for the op array.
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Alexandre Julliard
2023-07-04 23:25:17 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/251
@ -6488,6 +6488,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
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if (!(op = d3d12_command_queue_op_array_require_space(&command_queue->op_queue)))
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if (!(op = d3d12_command_queue_op_array_require_space(&command_queue->op_queue)))
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{
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{
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ERR("Failed to add op.\n");
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hr = E_OUTOFMEMORY;
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hr = E_OUTOFMEMORY;
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goto done;
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goto done;
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}
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}
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@ -6826,6 +6827,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *if
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if (!(op = d3d12_command_queue_op_array_require_space(&command_queue->op_queue)))
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if (!(op = d3d12_command_queue_op_array_require_space(&command_queue->op_queue)))
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{
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{
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ERR("Failed to add op.\n");
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hr = E_OUTOFMEMORY;
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hr = E_OUTOFMEMORY;
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goto done;
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goto done;
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}
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}
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