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tests/hlsl: Add a sampler min/max reduction filtering test.
The Metal runner could in principle support this feature using MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe, which is newer than my current setup.
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Notes:
Henri Verbeet
2025-11-26 17:14:34 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1846
@@ -158,6 +158,7 @@ enum shader_cap
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SHADER_CAP_CULL_DISTANCE,
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SHADER_CAP_DEPTH_BOUNDS,
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SHADER_CAP_DESCRIPTORS,
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SHADER_CAP_FILTER_MINMAX,
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SHADER_CAP_FLOAT64,
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SHADER_CAP_FOG,
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SHADER_CAP_GEOMETRY_SHADER,
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