tests/hlsl: Add a sampler min/max reduction filtering test.

The Metal runner could in principle support this feature using
MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe,
which is newer than my current setup.
This commit is contained in:
Henri Verbeet
2025-11-21 17:32:23 +01:00
parent 1007ba40b5
commit dc7cdec9a5
Notes: Henri Verbeet 2025-11-26 17:14:34 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1846
8 changed files with 156 additions and 14 deletions

View File

@@ -243,6 +243,7 @@ vkd3d_shader_tests = \
tests/hlsl/sample-cmp.shader_test \
tests/hlsl/sample-grad.shader_test \
tests/hlsl/sample-level.shader_test \
tests/hlsl/sample-minmax.shader_test \
tests/hlsl/sampler-offset.shader_test \
tests/hlsl/sampler-state.shader_test \
tests/hlsl/sampler.shader_test \