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tests/hlsl: Add a sampler min/max reduction filtering test.
The Metal runner could in principle support this feature using MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe, which is newer than my current setup.
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Notes:
Henri Verbeet
2025-11-26 17:14:34 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1846
@@ -243,6 +243,7 @@ vkd3d_shader_tests = \
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tests/hlsl/sample-cmp.shader_test \
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tests/hlsl/sample-grad.shader_test \
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tests/hlsl/sample-level.shader_test \
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tests/hlsl/sample-minmax.shader_test \
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tests/hlsl/sampler-offset.shader_test \
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tests/hlsl/sampler-state.shader_test \
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tests/hlsl/sampler.shader_test \
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