vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().

This commit is contained in:
Zebediah Figura
2022-11-10 19:45:51 -06:00
committed by Alexandre Julliard
parent b23ef3ca3b
commit dc7514afc9
Notes: Alexandre Julliard 2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
4 changed files with 34 additions and 43 deletions

View File

@@ -1138,7 +1138,7 @@ struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const
return &c->node;
}
struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_constant *c;
@@ -1146,7 +1146,7 @@ struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
if ((c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), loc)))
c->value[0].f = f;
return c;
return &c->node;
}
struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n,