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build: Unicode crossbuilds.
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@ -56,7 +56,7 @@ libvkd3d.pc: $(srcdir)/libs/vkd3d/libvkd3d.pc.in
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## Cross-compile tests
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## Cross-compile tests
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cross_implibs = crosslibs/d3d12
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cross_implibs = crosslibs/d3d12
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
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CROSS_CFLAGS = -g -O2 -Wall ${CROSS_CPPFLAGS}
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CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS}
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if HAS_CROSSTARGET32
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if HAS_CROSSTARGET32
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CROSS32_CC = @CROSSCC32@
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CROSS32_CC = @CROSSCC32@
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@ -162,7 +162,7 @@ static void vkd3d_test_trace(unsigned int line, const char *fmt, ...)
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va_end(args);
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va_end(args);
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}
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}
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int main(int argc, char **argv)
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int wmain(void)
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{
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{
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const char *vkd3d_test_debug;
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const char *vkd3d_test_debug;
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