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vkd3d-shader/hlsl: Convert ternary operator true/false values to a common type.
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Notes:
Alexandre Julliard
2023-05-09 22:26:06 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/201
@ -1360,20 +1360,27 @@ static struct hlsl_ir_node *add_unary_logical_expr(struct hlsl_ctx *ctx, struct
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return add_expr(ctx, instrs, op, args, bool_type, loc);
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}
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static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
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enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
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const struct vkd3d_shader_location *loc)
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static struct hlsl_type *get_common_numeric_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *arg1,
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const struct hlsl_ir_node *arg2, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_type *common_type;
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enum hlsl_base_type base = expr_common_base_type(arg1->data_type->base_type, arg2->data_type->base_type);
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enum hlsl_type_class type;
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unsigned int dimx, dimy;
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struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
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if (!expr_common_shape(ctx, arg1->data_type, arg2->data_type, loc, &type, &dimx, &dimy))
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return NULL;
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common_type = hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
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return hlsl_get_numeric_type(ctx, type, base, dimx, dimy);
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}
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static struct hlsl_ir_node *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
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enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *args[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_type *common_type;
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common_type = get_common_numeric_type(ctx, arg1, arg2, loc);
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if (!(args[0] = add_implicit_conversion(ctx, instrs, arg1, common_type, loc)))
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return NULL;
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@ -6008,12 +6015,22 @@ conditional_expr:
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| logicor_expr '?' expr ':' assignment_expr
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{
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struct hlsl_ir_node *cond = node_from_list($1), *first = node_from_list($3), *second = node_from_list($5);
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struct hlsl_type *common_type;
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list_move_tail($1, $3);
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list_move_tail($1, $5);
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vkd3d_free($3);
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vkd3d_free($5);
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if (!(common_type = get_common_numeric_type(ctx, first, second, &@3)))
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YYABORT;
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if (!(first = add_implicit_conversion(ctx, $1, first, common_type, &@3)))
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YYABORT;
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if (!(second = add_implicit_conversion(ctx, $1, second, common_type, &@5)))
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YYABORT;
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if (!hlsl_add_conditional(ctx, $1, cond, first, second))
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YYABORT;
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$$ = $1;
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@ -1,7 +1,7 @@
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[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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float4 main() : sv_target
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{
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return x.x ? x : x - 1;
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}
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@ -13,3 +13,21 @@ probe all rgba (2.0, 3.0, 4.0, 5.0)
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uniform 0 float4 0.0 10.0 11.0 12.0
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draw quad
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probe all rgba (-1.0, 9.0, 10.0, 11.0)
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[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = x.x ? x.x : 1;
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ret.y = x.y ? 2 : x.y;
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ret.z = ret.w = 0.0;
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return ret;
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}
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[test]
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uniform 0 float4 1.1 3.0 4.0 5.0
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draw quad
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probe all rgba (1.1, 2.0, 0.0, 0.0)
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