vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().

This commit is contained in:
Francisco Casas
2023-03-09 20:29:03 -03:00
committed by Alexandre Julliard
parent 82ff408451
commit dc2a34824d
Notes: Alexandre Julliard 2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
3 changed files with 11 additions and 19 deletions

View File

@@ -276,7 +276,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (2.0, 3.0, 6.0, 7.0)
probe all rgba (2.0, 3.0, 6.0, 7.0)
[pixel shader]
@@ -294,4 +294,4 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (2.0, 3.0, 6.0, 7.0)
probe all rgba (2.0, 3.0, 6.0, 7.0)

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (0.3, 0.3, 0.4, 0.6)
probe all rgba (0.3, 0.3, 0.4, 0.6)
[pixel shader]