diff --git a/tests/d3d12.c b/tests/d3d12.c index 0db89708..2cea63af 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3691,6 +3691,29 @@ static void test_shader_instructions(void) 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps_dot2 = {ps_dot2_code, sizeof(ps_dot2_code)}; + static const DWORD ps_eq_code[] = + { +#if 0 + float4 src0; + float4 src1; + + void main(out float4 dst : SV_Target) + { + dst = (uint4)0; + if (src0.x == src1.x) + dst.x = asfloat(0xffffffff); + } +#endif + 0x43425844, 0x7bce1728, 0xa7d5d0f0, 0xaef5bc00, 0x7bb6b161, 0x00000001, 0x000000e8, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, + 0x09000018, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000, + 0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_eq = {ps_eq_code, sizeof(ps_eq_code)}; static const DWORD ps_ne_code[] = { #if 0 @@ -3759,6 +3782,14 @@ static void test_shader_instructions(void) {&ps_dot2, {{1.0f, 1.0f}, {1.0f, 1.0f}}, {{2.0f}}}, {&ps_dot2, {{1.0f, 1.0f}, {2.0f, 3.0f}}, {{5.0f}}}, + {&ps_eq, {{0.0f}, {0.0f}}, {.u = {0xffffffff}}}, + {&ps_eq, {{1.0f}, {0.0f}}, {.u = {0x00000000}}}, + {&ps_eq, {{0.0f}, {1.0f}}, {.u = {0x00000000}}}, + {&ps_eq, {{1.0f}, {1.0f}}, {.u = {0xffffffff}}}, + {&ps_eq, {{0.0f}, {NAN}}, {.u = {0x00000000}}}, + {&ps_eq, {{1.0f}, {NAN}}, {.u = {0x00000000}}}, + {&ps_eq, { {NAN}, {NAN}}, {.u = {0x00000000}}}, + {&ps_ne, {{0.0f}, {0.0f}}, {.u = {0x00000000}}}, {&ps_ne, {{1.0f}, {0.0f}}, {.u = {0xffffffff}}}, {&ps_ne, {{0.0f}, {1.0f}}, {.u = {0xffffffff}}},