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tests/shader-runner: Report whole-block errors on the block's starting line.
So, if there is an error or a trace on "[pixel shader]" or similar blocks, they get reported in the line with the tag at the beginning of the block and no on the line where the next block starts.
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Notes:
Alexandre Julliard
2024-04-25 00:11:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/761
@ -1568,6 +1568,12 @@ static void trace_tags(const struct shader_runner_caps *caps)
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trace("%s.\n", tags);
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trace("%s.\n", tags);
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}
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}
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static void update_line_number_context(const char *testname, unsigned int line_number)
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{
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vkd3d_test_pop_context();
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vkd3d_test_push_context("%s:%u", testname, line_number);
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}
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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const struct shader_runner_ops *ops, void *dxc_compiler)
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const struct shader_runner_ops *ops, void *dxc_compiler)
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{
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{
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@ -1575,7 +1581,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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struct resource_params current_resource;
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struct resource_params current_resource;
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struct sampler *current_sampler = NULL;
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struct sampler *current_sampler = NULL;
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enum parse_state state = STATE_NONE;
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enum parse_state state = STATE_NONE;
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unsigned int i, line_number = 0;
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unsigned int i, line_number = 0, block_start_line_number = 0;
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char *shader_source = NULL;
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char *shader_source = NULL;
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HRESULT expect_hr = S_OK;
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HRESULT expect_hr = S_OK;
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bool skip_tests = false;
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bool skip_tests = false;
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@ -1609,17 +1615,19 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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else
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else
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testname = test_options.filename;
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testname = test_options.filename;
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vkd3d_test_push_context("%s:%u", testname, line_number);
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for (;;)
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for (;;)
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{
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{
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char *ret = fgets(line_buffer, sizeof(line_buffer), f);
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char *ret = fgets(line_buffer, sizeof(line_buffer), f);
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const char *line = line_buffer;
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const char *line = line_buffer;
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if (line_number++)
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line_number++;
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vkd3d_test_pop_context();
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vkd3d_test_push_context("%s:%u", testname, line_number);
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if (!ret || line[0] == '[')
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if (!ret || line[0] == '[')
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{
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{
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update_line_number_context(testname, block_start_line_number);
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switch (state)
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switch (state)
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{
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{
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case STATE_INPUT_LAYOUT:
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case STATE_INPUT_LAYOUT:
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@ -1801,6 +1809,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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{
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{
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unsigned int index;
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unsigned int index;
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block_start_line_number = line_number;
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update_line_number_context(testname, line_number);
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if (match_directive_substring(line, "[compute shader", &line))
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if (match_directive_substring(line, "[compute shader", &line))
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{
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{
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state = STATE_SHADER_COMPUTE;
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state = STATE_SHADER_COMPUTE;
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@ -1953,6 +1964,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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}
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}
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else if (line[0] != '%' && line[0] != '\n')
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else if (line[0] != '%' && line[0] != '\n')
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{
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{
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update_line_number_context(testname, line_number);
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switch (state)
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switch (state)
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{
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{
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case STATE_NONE:
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case STATE_NONE:
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@ -2008,8 +2021,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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}
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}
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}
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}
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if (line_number)
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/* Pop line_number context. */
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vkd3d_test_pop_context();
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vkd3d_test_pop_context();
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for (i = 0; i < runner->input_element_count; ++i)
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for (i = 0; i < runner->input_element_count; ++i)
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free(runner->input_elements[i].name);
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free(runner->input_elements[i].name);
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