vkd3d-shader/hlsl: Introduce hlsl_compile_effect().

The goal being to allow hlsl_compile_shader() to return a vsir program.
This commit is contained in:
Henri Verbeet
2025-07-22 22:48:27 +02:00
parent 6805612918
commit dbaecb3f36
Notes: Henri Verbeet 2025-07-29 13:35:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1658
3 changed files with 48 additions and 23 deletions

View File

@@ -1810,7 +1810,10 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
preprocessed_info = *compile_info;
preprocessed_info.source = preprocessed;
ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
if (compile_info->target_type == VKD3D_SHADER_TARGET_FX)
ret = hlsl_compile_effect(&preprocessed_info, message_context, out);
else
ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
vkd3d_shader_free_shader_code(&preprocessed);
return ret;