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vkd3d-shader/hlsl: Introduce hlsl_compile_effect().
The goal being to allow hlsl_compile_shader() to return a vsir program.
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Notes:
Henri Verbeet
2025-07-29 13:35:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1658
@@ -1810,7 +1810,10 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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preprocessed_info = *compile_info;
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preprocessed_info.source = preprocessed;
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ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
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if (compile_info->target_type == VKD3D_SHADER_TARGET_FX)
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ret = hlsl_compile_effect(&preprocessed_info, message_context, out);
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else
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ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
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vkd3d_shader_free_shader_code(&preprocessed);
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return ret;
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