vkd3d-shader/ir: Make the vsir assembly data type names consistent with the corresponding enum elements.

This commit is contained in:
Henri Verbeet
2025-08-25 17:13:14 +02:00
parent e69f3da089
commit db3aaeca17
Notes: Henri Verbeet 2025-09-16 16:19:45 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1726

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@@ -50,16 +50,16 @@ const char *vsir_data_type_get_name(enum vsir_data_type t, const char *error)
static const char * const names[] = static const char * const names[] =
{ {
[VSIR_DATA_BOOL ] = "bool", [VSIR_DATA_BOOL ] = "bool",
[VSIR_DATA_F16 ] = "half", [VSIR_DATA_F16 ] = "f16",
[VSIR_DATA_F32 ] = "float", [VSIR_DATA_F32 ] = "f32",
[VSIR_DATA_F64 ] = "double", [VSIR_DATA_F64 ] = "f64",
[VSIR_DATA_I16 ] = "i16", [VSIR_DATA_I16 ] = "i16",
[VSIR_DATA_I32 ] = "int", [VSIR_DATA_I32 ] = "i32",
[VSIR_DATA_I64 ] = "i64", [VSIR_DATA_I64 ] = "i64",
[VSIR_DATA_U8 ] = "uint8", [VSIR_DATA_U8 ] = "u8",
[VSIR_DATA_U16 ] = "uint16", [VSIR_DATA_U16 ] = "u16",
[VSIR_DATA_U32 ] = "uint", [VSIR_DATA_U32 ] = "u32",
[VSIR_DATA_U64 ] = "uint64", [VSIR_DATA_U64 ] = "u64",
[VSIR_DATA_SNORM ] = "snorm", [VSIR_DATA_SNORM ] = "snorm",
[VSIR_DATA_UNORM ] = "unorm", [VSIR_DATA_UNORM ] = "unorm",
[VSIR_DATA_OPAQUE ] = "opaque", [VSIR_DATA_OPAQUE ] = "opaque",