libs/vkd3d: Synchronize access to Vulkan queues.

Access to VkQueue must be externally synchronized.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-01-15 13:49:04 +01:00
committed by Alexandre Julliard
parent 15b918acd5
commit db2e1d402e
3 changed files with 191 additions and 64 deletions

View File

@@ -19,6 +19,63 @@
#include "vkd3d_private.h"
HRESULT vkd3d_queue_create(struct d3d12_device *device,
uint32_t family_index, uint32_t timestamp_bits, struct vkd3d_queue **queue)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_queue *object;
int rc;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if ((rc = pthread_mutex_init(&object->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(object);
return E_FAIL;
}
object->vk_family_index = family_index;
object->timestamp_bits = timestamp_bits;
VK_CALL(vkGetDeviceQueue(device->vk_device, family_index, 0, &object->vk_queue));
TRACE("Created queue %p for queue family index %u.\n", object, family_index);
*queue = object;
return S_OK;
}
void vkd3d_queue_destroy(struct vkd3d_queue *queue)
{
pthread_mutex_destroy(&queue->mutex);
vkd3d_free(queue);
}
static VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
{
int rc;
TRACE("queue %p.\n", queue);
if ((rc = pthread_mutex_lock(&queue->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return VK_NULL_HANDLE;
}
return queue->vk_queue;
}
static void vkd3d_queue_release(struct vkd3d_queue *queue)
{
TRACE("queue %p.\n", queue);
pthread_mutex_unlock(&queue->mutex);
}
/* Fence worker thread */
static HRESULT vkd3d_queue_gpu_fence(struct vkd3d_fence_worker *worker,
VkFence vk_fence, ID3D12Fence *fence, UINT64 value)
@@ -955,13 +1012,34 @@ static struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(I
return impl_from_ID3D12CommandAllocator(iface);
}
static struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type)
{
switch (type)
{
case D3D12_COMMAND_LIST_TYPE_DIRECT:
return device->direct_queue;
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
return device->compute_queue;
case D3D12_COMMAND_LIST_TYPE_COPY:
return device->copy_queue;
default:
FIXME("Unhandled command list type %#x.\n", type);
return NULL;
}
}
static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allocator,
struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkCommandPoolCreateInfo command_pool_info;
struct vkd3d_queue *queue;
VkResult vr;
if (!(queue = d3d12_device_get_vkd3d_queue(device, type)))
queue = device->direct_queue;
allocator->ID3D12CommandAllocator_iface.lpVtbl = &d3d12_command_allocator_vtbl;
allocator->refcount = 1;
@@ -970,22 +1048,7 @@ static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allo
command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_info.pNext = NULL;
command_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
switch (type)
{
case D3D12_COMMAND_LIST_TYPE_DIRECT:
command_pool_info.queueFamilyIndex = device->direct_queue_family_index;
break;
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
command_pool_info.queueFamilyIndex = device->compute_queue_family_index;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
command_pool_info.queueFamilyIndex = device->copy_queue_family_index;
break;
default:
FIXME("Unhandled command list type %#x.\n", type);
command_pool_info.queueFamilyIndex = device->direct_queue_family_index;
break;
}
command_pool_info.queueFamilyIndex = queue->vk_family_index;
if ((vr = VK_CALL(vkCreateCommandPool(device->vk_device, &command_pool_info, NULL,
&allocator->vk_command_pool))) < 0)
@@ -4077,6 +4140,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
const struct vkd3d_vk_device_procs *vk_procs;
struct VkSubmitInfo submit_desc;
VkCommandBuffer *buffers;
VkQueue vk_queue;
unsigned int i;
VkResult vr;
@@ -4106,10 +4170,17 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
submit_desc.signalSemaphoreCount = 0;
submit_desc.pSignalSemaphores = NULL;
if ((vr = VK_CALL(vkQueueSubmit(command_queue->vk_queue,
1, &submit_desc, VK_NULL_HANDLE))) < 0)
if (!(vk_queue = vkd3d_queue_acquire(command_queue->vkd3d_queue)))
{
ERR("Failed to acquire queue %p.\n", command_queue->vkd3d_queue);
return;
}
if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_desc, VK_NULL_HANDLE))) < 0)
ERR("Failed to submit queue(s), vr %d.\n", vr);
vkd3d_queue_release(command_queue->vkd3d_queue);
vkd3d_free(buffers);
}
@@ -4140,6 +4211,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
VkFenceCreateInfo fence_info;
struct d3d12_device *device;
VkFence vk_fence;
VkQueue vk_queue;
VkResult vr;
TRACE("iface %p, fence %p, value %#"PRIx64".\n", iface, fence, value);
@@ -4158,7 +4230,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
return hresult_from_vk_result(vr);
}
if ((vr = VK_CALL(vkQueueSubmit(command_queue->vk_queue, 0, NULL, vk_fence))) < 0)
if (!(vk_queue = vkd3d_queue_acquire(command_queue->vkd3d_queue)))
{
ERR("Failed to acquire queue %p.\n", command_queue->vkd3d_queue);
return E_FAIL;
}
vr = VK_CALL(vkQueueSubmit(vk_queue, 0, NULL, vk_fence));
vkd3d_queue_release(command_queue->vkd3d_queue);
if (vr < 0)
{
WARN("Failed to submit fence, vr %d.\n", vr);
VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
@@ -4197,8 +4276,11 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_GetTimestampFrequency(ID3D1
TRACE("iface %p, frequency %p.\n", iface, frequency);
if (command_queue->vk_queue_timestamp_bits == 0)
if (!command_queue->vkd3d_queue->timestamp_bits)
{
WARN("Timestamp queries not supported.\n");
return E_FAIL;
}
*frequency = 1000000000 / device->vk_info.device_limits.timestampPeriod;
@@ -4255,10 +4337,6 @@ static const struct ID3D12CommandQueueVtbl d3d12_command_queue_vtbl =
static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
struct d3d12_device *device, const D3D12_COMMAND_QUEUE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int queue_family_index;
uint32_t timestamp_bits;
queue->ID3D12CommandQueue_iface.lpVtbl = &d3d12_command_queue_vtbl;
queue->refcount = 1;
@@ -4266,35 +4344,14 @@ static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
if (!queue->desc.NodeMask)
queue->desc.NodeMask = 0x1;
switch (desc->Type)
{
case D3D12_COMMAND_LIST_TYPE_DIRECT:
queue_family_index = device->direct_queue_family_index;
timestamp_bits = device->direct_queue_timestamp_bits;
break;
case D3D12_COMMAND_LIST_TYPE_COPY:
queue_family_index = device->copy_queue_family_index;
timestamp_bits = device->copy_queue_timestamp_bits;
break;
case D3D12_COMMAND_LIST_TYPE_COMPUTE:
queue_family_index = device->compute_queue_family_index;
timestamp_bits = device->compute_queue_timestamp_bits;
break;
default:
FIXME("Unhandled command list type %#x.\n", desc->Type);
return E_NOTIMPL;
}
if (!(queue->vkd3d_queue = d3d12_device_get_vkd3d_queue(device, desc->Type)))
return E_NOTIMPL;
if (desc->Priority)
FIXME("Ignoring priority %#x.\n", desc->Priority);
if (desc->Flags)
FIXME("Ignoring flags %#x.\n", desc->Flags);
/* FIXME: Access to VkQueue must be externally synchronized. */
VK_CALL(vkGetDeviceQueue(device->vk_device, queue_family_index, 0, &queue->vk_queue));
queue->vk_queue_family_index = queue_family_index;
queue->vk_queue_timestamp_bits = timestamp_bits;
queue->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@@ -4327,14 +4384,14 @@ VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue)
{
struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue);
return d3d12_queue->vk_queue;
return d3d12_queue->vkd3d_queue->vk_queue;
}
uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue)
{
struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue);
return d3d12_queue->vk_queue_family_index;
return d3d12_queue->vkd3d_queue->vk_family_index;
}
/* ID3D12CommandSignature */