vkd3d-shader/ir: Rename VKD3D_DATA_DOUBLE to VSIR_DATA_F64.

This commit is contained in:
Henri Verbeet
2025-07-17 16:03:55 +02:00
parent c5c1c03430
commit db149cd8cf
Notes: Henri Verbeet 2025-07-21 12:35:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1626
8 changed files with 36 additions and 36 deletions

View File

@@ -716,7 +716,6 @@ enum vsir_data_type
VKD3D_DATA_SNORM,
VKD3D_DATA_OPAQUE,
VKD3D_DATA_MIXED,
VKD3D_DATA_DOUBLE,
VKD3D_DATA_CONTINUED,
VKD3D_DATA_UNUSED,
VKD3D_DATA_UINT8,
@@ -726,6 +725,7 @@ enum vsir_data_type
VSIR_DATA_F16,
VSIR_DATA_F32,
VSIR_DATA_F64,
VSIR_DATA_TYPE_COUNT,
};
@@ -743,12 +743,12 @@ static inline bool data_type_is_bool(enum vsir_data_type data_type)
static inline bool data_type_is_floating_point(enum vsir_data_type data_type)
{
return data_type == VSIR_DATA_F16 || data_type == VSIR_DATA_F32 || data_type == VKD3D_DATA_DOUBLE;
return data_type == VSIR_DATA_F16 || data_type == VSIR_DATA_F32 || data_type == VSIR_DATA_F64;
}
static inline bool data_type_is_64_bit(enum vsir_data_type data_type)
{
return data_type == VKD3D_DATA_DOUBLE || data_type == VKD3D_DATA_UINT64;
return data_type == VSIR_DATA_F64 || data_type == VKD3D_DATA_UINT64;
}
enum vsir_dimension
@@ -1795,13 +1795,13 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM:
return VKD3D_SHADER_COMPONENT_FLOAT;
case VSIR_DATA_F64:
return VKD3D_SHADER_COMPONENT_DOUBLE;
case VKD3D_DATA_UINT16: /* Minimum precision. TODO: native 16-bit */
case VKD3D_DATA_UINT:
return VKD3D_SHADER_COMPONENT_UINT;
case VKD3D_DATA_INT:
return VKD3D_SHADER_COMPONENT_INT;
case VKD3D_DATA_DOUBLE:
return VKD3D_SHADER_COMPONENT_DOUBLE;
case VKD3D_DATA_UINT64:
return VKD3D_SHADER_COMPONENT_UINT64;
case VKD3D_DATA_BOOL:
@@ -1825,7 +1825,7 @@ static inline enum vsir_data_type vsir_data_type_from_component_type(enum vkd3d_
case VKD3D_SHADER_COMPONENT_INT:
return VKD3D_DATA_INT;
case VKD3D_SHADER_COMPONENT_DOUBLE:
return VKD3D_DATA_DOUBLE;
return VSIR_DATA_F64;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return VSIR_DATA_F32;