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vkd3d-shader/spirv: Emit descriptor offset loads in the function entry block.
Ensures they are loaded only once per function independent of the control flow graph.
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Notes:
Alexandre Julliard
2024-01-17 22:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450
@ -2440,6 +2440,7 @@ static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler)
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}
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}
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static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler);
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static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler);
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static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler);
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static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler)
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static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler)
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{
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{
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@ -3520,11 +3521,13 @@ static uint32_t spirv_compiler_get_descriptor_index(struct spirv_compiler *compi
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index_ids[0] = compiler->descriptor_offsets_member_id;
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index_ids[0] = compiler->descriptor_offsets_member_id;
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index_ids[1] = spirv_compiler_get_constant_uint(compiler, push_constant_index);
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index_ids[1] = spirv_compiler_get_constant_uint(compiler, push_constant_index);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPushConstant, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPushConstant, type_id);
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vkd3d_spirv_begin_function_stream_insertion(builder,
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spirv_compiler_get_current_function_location(compiler));
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ptr_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id,
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ptr_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id,
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compiler->push_constants_var_id, index_ids, 2);
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compiler->push_constants_var_id, index_ids, 2);
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offset_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
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offset_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
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if (!compiler->control_flow_depth)
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vkd3d_spirv_end_function_stream_insertion(builder);
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compiler->descriptor_offset_ids[push_constant_index] = offset_id;
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compiler->descriptor_offset_ids[push_constant_index] = offset_id;
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}
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}
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index_id = vkd3d_spirv_build_op_iadd(builder, type_id, index_id, offset_id);
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index_id = vkd3d_spirv_build_op_iadd(builder, type_id, index_id, offset_id);
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}
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}
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@ -6664,6 +6667,9 @@ static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t void_id;
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uint32_t void_id;
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/* If a patch constant function used descriptor indexing the offsets must be reloaded. */
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memset(compiler->descriptor_offset_ids, 0, compiler->offset_info.descriptor_table_count
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* sizeof(*compiler->descriptor_offset_ids));
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vkd3d_spirv_builder_begin_main_function(builder);
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vkd3d_spirv_builder_begin_main_function(builder);
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void_id = vkd3d_spirv_get_op_type_void(builder);
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void_id = vkd3d_spirv_get_op_type_void(builder);
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