vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.

This commit is contained in:
Shaun Ren
2024-09-03 15:30:40 -04:00
committed by Henri Verbeet
parent 4dfd682446
commit dae88bab52
Notes: Henri Verbeet 2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
5 changed files with 50 additions and 1 deletions

View File

@@ -155,6 +155,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033,
VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034,
VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035,
VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,