vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.

This commit is contained in:
Shaun Ren
2024-09-03 15:30:40 -04:00
committed by Henri Verbeet
parent 4dfd682446
commit dae88bab52
Notes: Henri Verbeet 2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
5 changed files with 50 additions and 1 deletions

View File

@@ -1074,6 +1074,7 @@ struct hlsl_ctx
uint32_t thread_count[3];
enum vkd3d_tessellator_domain domain;
unsigned int output_control_point_count;
/* In some cases we generate opcodes by parsing an HLSL function and then
* invoking it. If not NULL, this field is the name of the function that we