vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.

This commit is contained in:
Shaun Ren
2024-09-03 15:30:40 -04:00
committed by Henri Verbeet
parent 4dfd682446
commit dae88bab52
Notes: Henri Verbeet 2024-09-04 18:50:05 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1015
5 changed files with 50 additions and 1 deletions

View File

@@ -4275,6 +4275,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
}
ctx->domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
ctx->output_control_point_count = UINT_MAX;
return true;
}