vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-08-04 14:43:33 +04:30
committed by Alexandre Julliard
parent b2dcff0ecf
commit dae87cc1c0
3 changed files with 17 additions and 27 deletions

View File

@@ -88,11 +88,10 @@ struct vkd3d_shader_code
enum vkd3d_shader_descriptor_type
{
VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN,
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV = 0x0, /* t# */
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV = 0x1, /* u# */
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV = 0x2, /* cb# */
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER = 0x3, /* s# */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
};
@@ -450,19 +449,9 @@ struct vkd3d_shader_static_sampler_desc
enum vkd3d_shader_visibility shader_visibility;
};
enum vkd3d_shader_descriptor_range_type
{
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2,
VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE),
};
struct vkd3d_shader_descriptor_range
{
enum vkd3d_shader_descriptor_range_type range_type;
enum vkd3d_shader_descriptor_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;
@@ -558,7 +547,7 @@ enum vkd3d_shader_descriptor_range_flags
struct vkd3d_shader_descriptor_range1
{
enum vkd3d_shader_descriptor_range_type range_type;
enum vkd3d_shader_descriptor_type range_type;
unsigned int descriptor_count;
unsigned int base_shader_register;
unsigned int register_space;