diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a24585c5..9a14e803 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1901,6 +1901,21 @@ struct vkd3d_dxbc_compiler static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler); +static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, + SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, + builder->main_function_id, mode, literals, literal_count); +} + +static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, + SpvExecutionMode mode, const uint32_t literal) +{ + vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); +} + struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options, const struct vkd3d_shader_interface *shader_interface, @@ -1943,6 +1958,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader break; case VKD3D_SHADER_TYPE_PIXEL: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelFragment); + vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0); break; case VKD3D_SHADER_TYPE_COMPUTE: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGLCompute); @@ -2719,21 +2735,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co return val_id; } -static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, - SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - - vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, - builder->main_function_id, mode, literals, literal_count); -} - -static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, - SpvExecutionMode mode, const uint32_t literal) -{ - vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); -} - static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) {