vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_conditional().

This commit is contained in:
Zebediah Figura
2022-11-11 19:14:39 -06:00
committed by Alexandre Julliard
parent 39bbac3cca
commit da7670f7c8
Notes: Alexandre Julliard 2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
3 changed files with 17 additions and 21 deletions

View File

@@ -1049,7 +1049,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false);
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);