tests/shader_runner: Add support for testing explicit descriptor mapping.

When no descriptor mapping is specified, the backend will just
build the usual default mapping. Otherwise the explicit mapping
is used.

Once all backends support the explicit mapping, we'll be able to
handle generating the default mapping in the shader runner core
rather than having each backend implement its own algorithm.

So far only the d3d12 backend supports explicit descriptor
mapping.
This commit is contained in:
Giovanni Mascellani
2025-10-20 21:58:23 +02:00
committed by Henri Verbeet
parent 6b157cc149
commit da6ce78c1c
Notes: Henri Verbeet 2025-10-30 20:00:19 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1805
5 changed files with 254 additions and 41 deletions

View File

@@ -102,6 +102,7 @@ void fatal_error(const char *format, ...)
enum parse_state
{
STATE_NONE,
STATE_DESCRIPTORS,
STATE_INPUT_LAYOUT,
STATE_PREPROC,
STATE_PREPROC_INVALID,
@@ -463,6 +464,7 @@ static const char *const shader_cap_strings[] =
[SHADER_CAP_CLIP_PLANES] = "clip-planes",
[SHADER_CAP_CULL_DISTANCE] = "cull-distance",
[SHADER_CAP_DEPTH_BOUNDS] = "depth-bounds",
[SHADER_CAP_DESCRIPTORS] = "descriptors",
[SHADER_CAP_FLOAT64] = "float64",
[SHADER_CAP_FOG] = "fog",
[SHADER_CAP_GEOMETRY_SHADER] = "geometry-shader",
@@ -1756,6 +1758,48 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
}
}
static void parse_descriptors_directive(struct shader_runner *runner, const char *line)
{
struct descriptor_mapping *descriptor;
const char *target_template;
unsigned int register_to;
char type_chr;
int pos;
if (runner->descriptor_count == ARRAY_SIZE(runner->descriptors))
fatal_error("Too many descriptors (%u).\n", runner->descriptor_count);
descriptor = &runner->descriptors[runner->descriptor_count++];
if (sscanf(line, " %c [ %u : %u ] , space %u ,%n", &type_chr, &descriptor->register_idx,
&register_to, &descriptor->register_space, &pos) < 4)
fatal_error("Malformed descriptors directive '%s'.\n", line);
descriptor->count = register_to - descriptor->register_idx + 1;
switch (type_chr)
{
case 't':
descriptor->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
target_template = " srv %u";
break;
case 'u':
descriptor->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
target_template = " uav %u";
break;
/* Samplers and CBVs are not supported yet. */
default:
fatal_error("Malformed descriptors directive '%s'.\n", line);
break;
}
if (sscanf(&line[pos], target_template, &descriptor->target_idx) < 1)
fatal_error("Malformed descriptors directive '%s'.\n", line);
}
struct sampler *shader_runner_get_sampler(struct shader_runner *runner, unsigned int slot)
{
struct sampler *sampler;
@@ -2427,6 +2471,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
case STATE_INPUT_LAYOUT:
case STATE_NONE:
case STATE_SAMPLER:
case STATE_DESCRIPTORS:
break;
case STATE_TEST:
@@ -2722,6 +2767,11 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
free(runner->input_elements[i].name);
runner->input_element_count = 0;
}
else if (!strcmp(line, "[descriptors]\n"))
{
state = STATE_DESCRIPTORS;
runner->descriptor_count = 0;
}
else
{
fatal_error("Unknown directive '%s'.\n", line);
@@ -2775,6 +2825,10 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
&& SUCCEEDED(runner->hlsl_hrs[runner->minimum_shader_model]))
parse_test_directive(runner, line);
break;
case STATE_DESCRIPTORS:
parse_descriptors_directive(runner, line);
break;
}
}
}