vkd3d-shader/dxil: Get rid of sm6_parser_require_space().

It's not obvious what this last remaining use of
sm6_parser_require_space() is preallocating space for, and that's as
good of a reason as any to get rid of it.
This commit is contained in:
Francisco Casas
2025-09-30 09:26:08 -03:00
committed by Henri Verbeet
parent 03a58d74b9
commit da4d5ef339
Notes: Henri Verbeet 2025-10-03 00:55:08 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1761
3 changed files with 1 additions and 27 deletions

View File

@@ -1438,7 +1438,6 @@ struct vkd3d_shader_instruction_array
struct vkd3d_shader_instruction *shader_instruction_array_append(struct vkd3d_shader_instruction_array *array);
bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions, size_t idx, size_t count);
bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, size_t reserve);
struct vsir_program_iterator
{