vkd3d-shader/fx: Handle the 'half' type in fx_4+.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-09-26 14:52:11 +02:00
committed by Henri Verbeet
parent 2626dcc55d
commit da0469f190
Notes: Henri Verbeet 2024-09-30 21:05:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1120
2 changed files with 10 additions and 1 deletions

View File

@@ -2,7 +2,7 @@
shader model >= 4.0
shader model < 6.0
[effect todo]
[effect]
float var1 = 0.1f;
float2 var2 = {0.2f,0.3f};
float2x4 var3 = {1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0};