vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 19:41:15 -06:00
committed by Alexandre Julliard
parent 874937dab4
commit d9f7a88329
Notes: Alexandre Julliard 2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
6 changed files with 23 additions and 88 deletions

View File

@@ -3009,8 +3009,8 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_STRUCT:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_PASS:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING: