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vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
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committed by
Alexandre Julliard
parent
874937dab4
commit
d9f7a88329
Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@@ -1625,11 +1625,11 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx,
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_OBJECT:
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break;
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case HLSL_CLASS_MATRIX:
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