vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 19:41:15 -06:00
committed by Alexandre Julliard
parent 874937dab4
commit d9f7a88329
Notes: Alexandre Julliard 2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
6 changed files with 23 additions and 88 deletions

View File

@@ -78,10 +78,10 @@ enum hlsl_type_class
HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
HLSL_CLASS_DEPTH_STENCIL_VIEW,
HLSL_CLASS_EFFECT_GROUP,
HLSL_CLASS_PASS,
HLSL_CLASS_PIXEL_SHADER,
HLSL_CLASS_RENDER_TARGET_VIEW,
HLSL_CLASS_SAMPLER,
HLSL_CLASS_STRING,
@@ -101,7 +101,6 @@ enum hlsl_base_type
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_PIXELSHADER,
};
enum hlsl_sampler_dim
@@ -144,7 +143,6 @@ struct hlsl_type
enum hlsl_type_class class;
/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
* If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
* Otherwise, base_type is not used. */
enum hlsl_base_type base_type;