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vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
874937dab4
commit
d9f7a88329
Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@@ -78,10 +78,10 @@ enum hlsl_type_class
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HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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HLSL_CLASS_DEPTH_STENCIL_VIEW,
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HLSL_CLASS_EFFECT_GROUP,
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HLSL_CLASS_PASS,
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HLSL_CLASS_PIXEL_SHADER,
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HLSL_CLASS_RENDER_TARGET_VIEW,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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@@ -101,7 +101,6 @@ enum hlsl_base_type
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HLSL_TYPE_UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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HLSL_TYPE_PIXELSHADER,
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};
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enum hlsl_sampler_dim
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@@ -144,7 +143,6 @@ struct hlsl_type
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enum hlsl_type_class class;
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/* If class is <= HLSL_CLASS_LAST_NUMERIC, then base_type is <= HLSL_TYPE_LAST_SCALAR.
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* If class is HLSL_CLASS_OBJECT, then base_type is > HLSL_TYPE_LAST_SCALAR.
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* Otherwise, base_type is not used. */
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enum hlsl_base_type base_type;
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