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vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
874937dab4
commit
d9f7a88329
Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@@ -1514,7 +1514,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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@@ -1601,16 +1601,6 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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}
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break;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_PIXELSHADER;
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default:
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vkd3d_unreachable();
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}
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vkd3d_unreachable();
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case HLSL_CLASS_ARRAY:
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return hlsl_sm1_base_type(type->e.array.type);
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@@ -1620,6 +1610,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_STRING:
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return D3DXPT_STRING;
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case HLSL_CLASS_PIXEL_SHADER:
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return D3DXPT_PIXELSHADER;
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case HLSL_CLASS_VERTEX_SHADER:
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return D3DXPT_VERTEXSHADER;
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