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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d-shader: Implement constant interpolation mode.
For gears demo.
This commit is contained in:
parent
dc26657398
commit
d998cb88c5
@ -1485,39 +1485,39 @@ static void vkd3d_dxbc_compiler_decorate_sysval(struct vkd3d_dxbc_compiler *comp
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vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
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vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
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}
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}
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static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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{
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enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
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enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int component_count, input_component_count;
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unsigned int component_count, input_component_count;
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uint32_t val_id, input_id, var_id;
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struct vkd3d_symbol reg_symbol;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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SpvStorageClass storage_class;
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uint32_t val_id, var_id;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (!(input_component_count = vkd3d_dxbc_compiler_get_sysval_component_count(sysval)))
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if (!(input_component_count = vkd3d_dxbc_compiler_get_sysval_component_count(sysval)))
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input_component_count = component_count;
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input_component_count = component_count;
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storage_class = SpvStorageClassInput;
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storage_class = SpvStorageClassInput;
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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input_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, component_type, input_component_count);
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storage_class, component_type, input_component_count);
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vkd3d_spirv_add_iface_variable(builder, var_id);
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vkd3d_spirv_add_iface_variable(builder, input_id);
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if (sysval)
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if (sysval)
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vkd3d_dxbc_compiler_decorate_sysval(compiler, var_id, sysval);
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vkd3d_dxbc_compiler_decorate_sysval(compiler, input_id, sysval);
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else
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else
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vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationLocation, dst->reg.idx[0].offset);
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, dst->reg.idx[0].offset);
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if (component_type != VKD3D_TYPE_FLOAT)
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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{
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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assert(component_count == 1 && input_component_count == 1);
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assert(component_count == 1 && input_component_count == 1);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, var_id);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, input_id);
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}
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}
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else if (component_count != VKD3D_VEC4_SIZE)
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else if (component_count != VKD3D_VEC4_SIZE)
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{
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{
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, var_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
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}
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}
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/* FIXME: handle multiple inputs packed into a single register */
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/* FIXME: handle multiple inputs packed into a single register */
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@ -1527,6 +1527,10 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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}
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}
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else
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{
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var_id = input_id;
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}
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vkd3d_symbol_make_register(®_symbol, &dst->reg);
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vkd3d_symbol_make_register(®_symbol, &dst->reg);
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reg_symbol.id = var_id;
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reg_symbol.id = var_id;
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@ -1537,6 +1541,8 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
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if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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return input_id;
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
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static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
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@ -1640,21 +1646,42 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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}
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}
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static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
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uint32_t id, enum vkd3d_shader_interpolation_mode mode)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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switch (mode)
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{
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case VKD3DSIM_CONSTANT:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
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break;
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case VKD3DSIM_LINEAR:
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break;
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default:
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FIXME("Unhandled interpolation mode %#x.\n", mode);
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break;
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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uint32_t input_id;
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if (instruction->flags != VKD3DSIM_LINEAR)
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FIXME("Unhandled interpolation mode %#x.\n", instruction->flags);
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input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps_siv(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps_siv(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
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uint32_t input_id;
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input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
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instruction->declaration.register_semantic.sysval_semantic);
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instruction->declaration.register_semantic.sysval_semantic);
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if (instruction->flags != VKD3DSIM_LINEAR)
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if (!instruction->declaration.register_semantic.sysval_semantic)
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FIXME("Unhandled interpolation mode %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_sgv(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dcl_input_sgv(struct vkd3d_dxbc_compiler *compiler,
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