build: Check how many arguments pthread_setname_np() takes.

Based on a patch by Chip Davis.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-08-15 18:13:32 +02:00
committed by Alexandre Julliard
parent aa12c0a751
commit d9858b63b9
4 changed files with 50 additions and 4 deletions

View File

@@ -200,9 +200,7 @@ static void *vkd3d_fence_worker_main(void *arg)
struct vkd3d_fence_worker *worker = arg;
int rc;
#ifdef HAVE_PTHREAD_SETNAME_NP
pthread_setname_np(pthread_self(), "vkd3d_worker");
#endif
vkd3d_set_thread_name("vkd3d_worker");
for (;;)
{

View File

@@ -826,4 +826,13 @@ HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
extern const char vkd3d_build[];
static inline void vkd3d_set_thread_name(const char *name)
{
#if defined(HAVE_PTHREAD_SETNAME_NP_2)
pthread_setname_np(pthread_self(), name);
#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
pthread_setname_np(name);
#endif
}
#endif /* __VKD3D_PRIVATE_H */