vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.

This commit is contained in:
Giovanni Mascellani
2024-10-17 14:21:21 +02:00
committed by Henri Verbeet
parent eba8fd4720
commit d9508558a9
Notes: Henri Verbeet 2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
5 changed files with 17 additions and 3 deletions

View File

@@ -10651,6 +10651,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
return result;
VKD3D_ASSERT(program->normalised_io);
VKD3D_ASSERT(program->normalised_hull_cp_io);
max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))