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vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
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committed by
Henri Verbeet
parent
eba8fd4720
commit
d9508558a9
Notes:
Henri Verbeet
2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
@@ -10651,6 +10651,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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return result;
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VKD3D_ASSERT(program->normalised_io);
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VKD3D_ASSERT(program->normalised_hull_cp_io);
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max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
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if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
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