vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.

This commit is contained in:
Giovanni Mascellani
2024-10-17 14:21:21 +02:00
committed by Henri Verbeet
parent eba8fd4720
commit d9508558a9
Notes: Henri Verbeet 2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
5 changed files with 17 additions and 3 deletions

View File

@@ -870,6 +870,7 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
return ret;
VKD3D_ASSERT(program->normalised_io);
VKD3D_ASSERT(program->normalised_hull_cp_io);
if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
return ret;