From d8edf20c2b4224384d8e206c620bfbd61c56219d Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Sun, 22 Jun 2025 10:15:14 +1000 Subject: [PATCH] vkd3d-shader/dxil: Convert constant buffer minimum-precision source registers. --- libs/vkd3d-shader/dxil.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 9ebcb6870..71fa81ec1 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -5180,6 +5180,8 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr src_param->reg.data_type = vkd3d_data_type_from_sm6_type(type); if (data_type_is_64_bit(src_param->reg.data_type)) src_param->swizzle = vsir_swizzle_64_from_32(src_param->swizzle); + else + register_convert_to_minimum_precision(&src_param->reg); instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6); }